WWW's

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Re: WWW's

Postby Jackard » Mon Jun 10, 2013 3:11 pm

i miss crop fields and the variety they added to exploring

Seatribe improve your worldgen.
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Re: WWW's

Postby Sevenless » Mon Jun 10, 2013 3:12 pm

Referring to what? Salem?
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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Re: WWW's

Postby Jackard » Mon Jun 10, 2013 3:31 pm

  1. crops had random placement during gen for world 1/2. this was cool.
  2. seatribe implemented WWWs so they could introduce new crops without map resets.
    however this replaced fields entirely instead of supplementing them
  3. they stopped adding crops, never put fields back in
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Re: WWW's

Postby bitza » Mon Jun 10, 2013 3:46 pm

crop fields sucked, i boated around for days looking for wheat, ended up having to steal my first wheat from chernobyl :(
Karede wrote: It takes a special kind of autism to play this game
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Re: WWW's

Postby Jackard » Mon Jun 10, 2013 3:51 pm

hence the request that WWW supplement fields

neither mechanic should have existed alone. one is finite, the other renewable but random
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Re: WWW's

Postby Stormfeather » Mon Jun 10, 2013 11:49 pm

I never played while there were fields, I'd hate to see WWWs taken out though. I like the randomness, the not knowing what you're going to get until you look into that drying frame after hours of drying.

It would be kinda neat to have yet more crop types though. ^^ /
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Re: WWW's

Postby SuperNoob » Tue Jun 11, 2013 11:09 am

Sevenless wrote:
SuperNoob wrote:from what I've seen so far in my experiment it may be based on the farming skill


Can confirm this is not true. I have 1 farming and I've seen ranges from 50% of WWW quality to 100%.

Before my 100% WWW, I was under the impression that the WWW was softcapped by drying rack as if it were a Q0 herbalist table. But I don't know what to think now.

mind giving me more detail on those? seems some things are handled differently based on type of seed also(ie: I'm currently getting wheat seeds at/near full WWW value but other things much lower)
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