Early game
bear cape 0/45
leather armor Q40 50/50 -2 agi
leather boots 0/40 +2 agi
leather pants 50/50 -4agi
100/185 (285) -4 agi
slingQ: 50 max-dmg: 160 aimspeed: slow(easily avoided)
Early midgame
vap Q40 20/20
bronze helm 80/80 -6 agi
bronze plate 200/200 -16 agi
leather boots 0/60 +3 agi
leather pants 75/75 -6 agi
375/435 (810) -25 agi
slingQ: 150 max-dmg: 278 aimspeed: fast(can hit often)
bowQ: 135 max-dmg: 601 aimspeed: mid speed(can hit with lucky shots)
vap Q40 20/20
herdsmans 90/40
(or bronze helm 90/30 -3 agi)
(or bearcape 0/67)
chainmail 150/150
leather boots 0/60 +3 agi
leather pants 75/75 -6agi
335/345 (680) -3 agi
slingQ: 150 max-dmg: 278 aimspeed: fast(can hit often)
bowQ: 135 max-dmg: 601 aimspeed: mid speed(can hit with lucky shots)
Mid game
vap Q90 30/30
ranger boots 45/45 +15 agi
leather pants 100/100 -8agi
gauntlets 45/30 -3 agi
soilders helm 150/75 -9 agi
plate armor 450/225 -30 agi
820/505 (1325) -35 agi
slingQ: 200 max-dmg: 321 aimspeed: very fast(can hit easily)
bowQ: 150 max-dmg: 600 aimspeed: fast(can hit often)
RbowQ: 80 max-dmg: 848 aimspeed: slow(easily avoided)
vap Q160 40/40
ranger boots 60/60 +20 agi
curass Q160 300/300 +10 agi
leather pants Q160 100/100 -8 agi
gauntlets 45/30 -3 agi
dhelm 180/90
725/620 (1345) +19 agi
slingQ: 200 max-dmg: 321 aimspeed: very fast(can hit easily)
bowQ: 150 max-dmg: 600 aimspeed: fast(can hit often)
RbowQ: 80 max-dmg: 848 aimspeed: slow(easily avoided)
Endgame
vap Q250 50/50
ranger boots 75/75 +25 agi
curass Q360 450/450 +12 agi
leather pants Q360 150/150 -12 agi
gauntlets 52/35 -3 agi
dhelm 210/105
987/865 (1852) +22 agi
slingQ: 500 max-dmg: 508 aimspeed: very very fast(minigun)
bowQ: 295 max-dmg: 832 aimspeed: fast(can hit often)
RbowQ: 170 max-dmg: 1599 aimspeed: mid speed not too fast(can hit with lucky shots)
The data above shows the different stages of the game with some quick armor vs bow damage. Armor in the (parenthesis) is the total armor points and is the most interesting but it might also be interesting to look at the armor soak with damage found here (armor soak/armor soak with damage to armor)
Quick rundown of the different stages.
Early game. Avarage armor (285) armor and slings with very low aimspeed doing 160 damage. No point using ranged weapons.
Early midgame (810) armor points or (680) depending on armor vs 601 damage using bows with average aimspeed. You can damage the targets armor by getting in a few lucky shots with good hits but anyone with decent armor cant be killed with ranged attacks. Some armor types reduce agi so it might be easy to get in a few rounds of good shots to reduce armor points and do damage but it would mean the target needs to take multiple shots and still stick around.
Mid game (1325) armor points or (1345) depending on armor vs 848 damage from ranger bows. Clearly ranger bows are to week against that. Even a Q100 bow at that stage would only do 1254 damage and still not be enough. Anyone with decent armor would still be protected from ranged attacks. At this point people have alot of agi so its not easy to get in the high damage on them to damage the armor either. Yet still int midgame ranged attacks are useless VS well armored targets. The ranger bow also takes to long to aim so you would need to shoot a standing target several times to even do some decent damage to armor and start doing hits.
Endgame (1852) reported (2100) armor points vs 1600 damage from best ranger bows. At this Q you can aim fairly fast with a Rbow but your still coming out short by a larger margin then midgame. Ranged weapons still sucking hard against armored targets.
The only time ranged weapons are useful is if your attacking a non faction hermit with shit armor and your ranged weapon clearly being of higher caliber then his armor. Unless you go out with a 20 man ranger team and all aim for the same target and get in 20-60 good hits on the same target you will be able to kill a well armored target. Otherwise ranged weapons are shitz against decently equipped players.
In short. Ranged weapons works only on weakly armored players. Even then you might miss or do too little damage on the first few shots before the target reacts. Only if the target stands still for a very long period of time or if a very large number of players aim on the same target ranged weapons become useful vs well equipped targets.