Raephire wrote:Jackard wrote:In my opinion, you should do away with the artificial system of creature levels altogether - it tends to make combat either frustrating or trivial and is not very immersive besides. This sort of change would go hand in hand with improving combat so that it focuses less on the skills of the individual and more on that of the group. A less grindy and LP dependent system.
Dangerous animals like boars, bears and wolves should always be dangerous, just in different ways; prey should be skittish instead of combative. Foxes should be the latter but also greedy for chicken. Some quarry should be so quick that you need dogs, bows or horses to hunt them down.
Agreed, but I may be selfish saying this and in wanting the best of both worlds. But I also enjoy being able to become ultra powerful with effort. I don't like the idea of even a single boss monster having more of an attribute than I could ever have. Which is one of the reasons H&H is the one mmorpg that has kept my attention.
"I can't find friends so I want to be able to do everything solo"
I want to see shit like cave trolls that takes multiple people to take it down.