How to be a successful hermit

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Re: How to be a successful hermit

Postby LonerNoob » Sat Aug 24, 2013 3:23 am

Eemerald wrote:I only really hermitted in world 4 and the system then was quite different. But i think the basics have been mentioned and it seems youre already doing them. A lot of the time some things depend greatly on having good quality resources, which as a hermit are rarely at your disposal. Luckily at this stage in the game there are many traders who will sell and craft some very high q items to help with that. So as long as you are able to increase the skills and attributes, things like silk, farming, trees etc can be easily maintained at a decent quality if someone has the patience for it.
Many hermits stick to improving nature based skills are just mine on an alt for general tools and curios etc, or focus on mining and just do the necessary nature things. Eitherway can be profitable for hermits.

Last world i was buying chantrelles, blueberries, perch and cavebulbs frequently, which are pretty easy for new players and hermits to get hold of for new gear.

Good luck. Ensure ure trading with good players on the forums. Dont trust randoms easily. And when taking in new platers, if you do decide on it, be careful to check who they are on the forums and whether they would fit in with you.


Yeah, I'm going to stick with nature on main, and probably make one alt for everything my main doesn't do, or at least enough alts to only need to buy stuff due to not being able to make them later on.

And thanks for the tip with trading. I might take in people once I actually have a decent place, but probably going to hermit for a while :)

I actually saw a newbie's place which is nearby and has crops that aren't completely grown, so it's still early to say they have stopped playing. They seem friendly enough based on their runestones, so might try and trade with them/help eachother if they haven't quit :)
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Re: How to be a successful hermit

Postby Thijssnl » Sat Aug 24, 2013 3:28 am

TeckXKnight wrote:
Thijssnl wrote:Although you wont be able to compete with major faction's players hermitting often earns you a lot more LP, FEPs etc than being in a small group or village, since you get everything you produce for yourself :D

Thijssnl I think you're too accommodating to leeches. Even if their quality rises, they are not valuable.

A hermit still can produce or earn valuables in some way :<
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Re: How to be a successful hermit

Postby rye130 » Sat Aug 24, 2013 3:58 am

TeckXKnight wrote:
Thijssnl wrote:Although you wont be able to compete with major faction's players hermitting often earns you a lot more LP, FEPs etc than being in a small group or village, since you get everything you produce for yourself :D

Thijssnl I think you're too accommodating to leeches. Even if their quality rises, they are not valuable.


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Re: How to be a successful hermit

Postby bmjclark » Sat Aug 24, 2013 12:11 pm

I really think the most important step is getting all the wrought for a brickwall and making a brickwall asap. A sniper wall is really nice to have as well. Very few people will bother to try to ram a place with 2 walls if you haven't done anything wrong, where as with a palisade it's still quite possible someone just come palibash u for shits and giggles. Security is the best thing to focus on first imo :)
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Re: How to be a successful hermit

Postby LonerNoob » Sat Aug 24, 2013 11:24 pm

bmjclark wrote:I really think the most important step is getting all the wrought for a brickwall and making a brickwall asap. A sniper wall is really nice to have as well. Very few people will bother to try to ram a place with 2 walls if you haven't done anything wrong, where as with a palisade it's still quite possible someone just come palibash u for shits and giggles. Security is the best thing to focus on first imo :)


True, but then again, brickwall is very hard to make right off the bat like that. I think krikke's order of priorities in the first page works quite nicely, due to including everything I'll need on the order of difficulty basically :)

Then again, doing Palisade, then VC, then Brickwall, is doable as well. Brickwall is relatively easier after VC, due to being able to trade stuff for the metal you need. Since my issue was getting to the VC and beyond, though, puppetlance and krikke helped a lot, krikke showed a clear list of priorities, and puppetlance told me to make alts which is vital and I wasn't making enough of them.

Thanks for helping, though. I appreciate it :)

I will indeed make a brickwall as soon as I can :)
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Re: How to be a successful hermit

Postby miraclew » Sat Aug 24, 2013 11:40 pm

Two full time curio studying characters (on two separate accounts) is pretty much essential for hermitting, so you can have access to both nature and industry bonuses as well as be less affected by a death when your're out foraging/hunting.

- Adventurer: full industry, gets 80ish explore/mm, 200 survival, and then pumps unarmed. Goes for every stat except dex/psyche
- Crafter: full nature, pumps farming, keep smithing/sewing/carpentry/cooking at least at the level of your crafting materials. Stays in base at all times. Dex/Str/Psyche mainly, some con in case you get a sneaky sniper on you

I would mine on my main adventurer and then build a mining alt once there's plenty of pig meat and cheese to go around, although you could easily start it earlier if you want to hunt a lot of boar. Once you have decent crops it gets pretty easy to pull foraging alts out of your ass with just carrots/peas/eggs for food and various crafted curios, reducing your death risk even further.
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Re: How to be a successful hermit

Postby LonerNoob » Sun Aug 25, 2013 12:19 am

miraclew wrote:Two full time curio studying characters (on two separate accounts) is pretty much essential for hermitting, so you can have access to both nature and industry bonuses as well as be less affected by a death when your're out foraging/hunting.

- Adventurer: full industry, gets 80ish explore/mm, 200 survival, and then pumps unarmed. Goes for every stat except dex/psyche
- Crafter: full nature, pumps farming, keep smithing/sewing/carpentry/cooking at least at the level of your crafting materials. Stays in base at all times. Dex/Str/Psyche mainly, some con in case you get a sneaky sniper on you

I would mine on my main adventurer and then build a mining alt once there's plenty of pig meat and cheese to go around, although you could easily start it earlier if you want to hunt a lot of boar. Once you have decent crops it gets pretty easy to pull foraging alts out of your ass with just carrots/peas/eggs for food and various crafted curios, reducing your death risk even further.


Thanks for the tips, although I figured I'll have at least 3 chars helping out with stuff, so that I don't need as much LP on each one ^^. The main and one more will indeed get curios as often as possible, though :)
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Re: How to be a successful hermit

Postby Eemerald » Sun Aug 25, 2013 12:53 am

Rj is right on security being vital. It is a pain to do as a newb, when i hermitted i had a fence and then i was pushed by a fruendly village to make a palisade to protect myself, whichbis really easy for a newb to do.

If you have difficulty with a wall, i would ask someone to set the cornerpost for u and trade for the necessary materials, discover then, get the relevant skills and finish the wall. Most traders imsure wiuld be more than happy to give you the relevant materials to get started. Ppl will palibash you otherwise for no real reason but to shit on your faming fun.

If u need help with it contact meand ill see what we can do.
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Re: How to be a successful hermit

Postby LonerNoob » Sun Aug 25, 2013 1:53 am

Eemerald wrote:Rj is right on security being vital. It is a pain to do as a newb, when i hermitted i had a fence and then i was pushed by a fruendly village to make a palisade to protect myself, whichbis really easy for a newb to do.

If you have difficulty with a wall, i would ask someone to set the cornerpost for u and trade for the necessary materials, discover then, get the relevant skills and finish the wall. Most traders imsure wiuld be more than happy to give you the relevant materials to get started. Ppl will palibash you otherwise for no real reason but to shit on your faming fun.

If u need help with it contact meand ill see what we can do.


Alright, thanks! Still not that far in the game on the hermit, but I'll probably need help with the brickwall later :)

I also have a few friendly neighbours so I guess it won't be as hard as hermiting on the middle of nowhere.

I do agree that security is vital, I just find it really hard to do right off the bat, and it's sort of easier to do it when it's viable, instead of rushing for a brickwall before even having a village idol :)
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Re: How to be a successful hermit

Postby NobodySpecial » Sun Aug 25, 2013 1:58 am

Indeed, I think 2 characters would be a bare minimum for a hermit. Partly because of LP income limitations, partly because a new player will have difficulty managing their FEPs perfectly, and partly because it means a significant loss if murphy's law claims one.

The lack of swamps and mountains will hurt your curio variety pretty badly. You'll probably need a char with 10+UA to raid anthills full time, though you can lead them to water for now... if there's a hearth/moor/grassland nearby, I'd leave a fresh character there and log him in every 15 mins or so to check for chickens, which are good for feather dusters, wishbones and seers bones. A character with about 300 perc*exp could also be cycled this way on mudflats for thistle or in caves for stalagooms. In a pinch, the sand available in the character generation room could be nicked to make prisms. Advanced players turn their noses up at such things, but without bluebells and edelweiss you'll have to study something. :/

If you don't even have those biomes available... it's time to think seriously about gathering your stuff, smashing your hearthfire and porting someplace else.
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