All the numbers regarding symbels

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Re: All the numbers regarding symbols.

Postby mvgulik » Sat Dec 21, 2013 3:24 pm

Nice Xcom.

--- --- ---

Bramson wrote:BTW: I tested the same symbel doesn't give any bonus, only 1 per unique item,
Correct.
it will always use the highest Q symbel of the same type.
Are you only, and specifically, talking about the Food bonus. Or also about the Hunger modifier. (as the Hunger modifier disputes that last conclusion.)
Code: Select all
item_change...........   hm..   Fb
base(table with stuff).   84.7   2
+wooden plate(q10)....   78.1   2   (added to base table)
+wooden plate(q2).....   82.0   2   ""
+WP(q2), +WP(q10)....   78.1   2   Hm using WP-q10 item.
+WP(q10), +WP(q2)....   82.0   2   Hm using WP-q2 item.
(no conclusion possible here on the Fb part of course.)
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Re: All the numbers regarding symbels

Postby mvgulik » Sat Dec 21, 2013 3:52 pm

Xcom wrote:-What the durability of each symbol is.

Just in case, although most probably already know this.
I "think" the Hunger modifier is always based on the actual q of the items on a table (changes when a symbol item decays to a lower q level). But the FEP bonus acts a bit differently.

If, for example, a new q10 wicker basked on a table decays to q9, it will not change the FEP bonus on the table.
(The FEP bonus will change when the table bonuses are recalculated. Which happens when, 1) a table is unloaded/reloaded, and 2) the symbel setup on the table is changed.
Unknown: If the initial FEP bonus is maintained until one(any) symbol item decays of the table (table symbol setup change), or that it uses some range value to delay/modify the FEP change on decaying items.
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Re: All the numbers regarding symbels

Postby dagrimreefah » Sat Dec 21, 2013 11:39 pm

Xcom wrote:-Eating near a bong fire

lol
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Re: All the numbers regarding symbels

Postby ghost347 » Sun Dec 22, 2013 2:41 am

nice to see this finally come out after all those days of feasting to get those symbols down to Q10
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Re: All the numbers regarding symbels

Postby Xcom » Sun Dec 22, 2013 4:32 am

dagrimreefah and popfor wrote:
Xcom wrote:-Eating near a bong fire

lol


Best FEP is bong fire FEP :)
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Last edited by borka on Mon Dec 23, 2013 5:16 am, edited 1 time in total.
Reason: edited quote
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Re: All the numbers regarding symbels

Postby Xcom » Thu Jun 26, 2014 6:18 am

Just gonna say it here. No homo.
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This one goes to kret for fixing up the skulls.

Table stats for the skull thrown.

FEP / Hunger modifier / The Hunger point / Name
1 / 93.5 / 5 / Skull Thrown

Its got similar stats to a metal mug with an addition of FEP bonus. Best part is how the thrown doesn't degrade in quality though.
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Re: All the numbers regarding symbels

Postby ghost347 » Thu Jun 26, 2014 6:27 am

at long last
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Re: All the numbers regarding symbels

Postby spookyw » Fri Jun 27, 2014 7:41 pm

Your documentation is always thorough and helpful, thank you Xcom
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