Holya wrote:I'm not trying to be rude, just realistic.
This is an elitist game. Sure there are casual hermits scattered about, but if you don't intend to put a lot of work in and play smart, unless you get incredibly lucky, you're going to get raided and die. Lose all of your stats, everything you've worked on, because that's the way the world works. The strong pick on the weak, that said, in this game it's MUCH easier than people act it is to be relatively safe, unless you piss off some large village that otherwise wouldn't waste their time on such a valueless target.
Just need a Bwall, to ramcheck daily(preferably every 8-10 hours), have maybe 600-800 armor so you can't be slinged/difficulty killing you with a wooden bow. Only way for your town to be destroyed then is if somebody ram sits, or if you get longwalled, which nobody will put the effort in to do, if you're just a simple hermit.
I didn't take the response as rude at all. It was some good food for thought.
I figure early on staying relatively small presents a smaller target not worth the effort.
Trying to get to 600-800 armor and such seems a rather daunting task for a new player but it's good to know that that is considered a "reasonable" effort to make.
So staying small and out of the way is a goal and working up to the skills to create that kind of gear (probably with alts so I don't have all my eggs in one basket) seems like the plan.
The main reason I was working on a palisade was to keep casual / new player griefers out. I already knew that at this point if a strong player wanted in there's no way I'm stopping them any time soon. Limiting my risks to those I can't stop anyhow rather than sitting around without a wall though seemed reasonable.