
AnnaC wrote:Whatever trees you find a use for.![]()
Birch is good if you're in a coniferous area to help convert some areas to broadleaf terrain so mulberry and apple grows faster, and birch bark can be useful for bark boats. It also grows quickly for general lumber.
Fir is good for general purpose; boughs can be useful. Pine can be useful for a lot of leather making but if you have enough high quality trees of other types you might not need the bark from the pine, and they do grow so slowly.
Yew is great for log production.
Apple and Mulberry for their obvious reasons; I also like a Hazelnut tree around for when I feel like Crepe Noisette.
Elm, Maple, and Oak are mainly cosmetic.
ZeggyZon wrote:So do mulberry and apple trees do nothing in the way of converting land to their native terrain? I have a couple groupings of mulberry and apple trees in a coniferous terrain and no tiles have converted to broadleaf even after a few weeks. If this is true will mulberry and apple keep an area broadleaf after it has changed?
ZZ
ZeggyZon wrote:AnnaC wrote:Whatever trees you find a use for.![]()
Birch is good if you're in a coniferous area to help convert some areas to broadleaf terrain so mulberry and apple grows faster, and birch bark can be useful for bark boats. It also grows quickly for general lumber.
Fir is good for general purpose; boughs can be useful. Pine can be useful for a lot of leather making but if you have enough high quality trees of other types you might not need the bark from the pine, and they do grow so slowly.
Yew is great for log production.
Apple and Mulberry for their obvious reasons; I also like a Hazelnut tree around for when I feel like Crepe Noisette.
Elm, Maple, and Oak are mainly cosmetic.
So do mulberry and apple trees do nothing in the way of converting land to their native terrain? I have a couple groupings of mulberry and apple trees in a coniferous terrain and no tiles have converted to broadleaf even after a few weeks. If this is true will mulberry and apple keep an area broadleaf after it has changed?
ZZ
AnnaC wrote:I think all trees do change to their native terrain, but they don't grow very fast. That's what makes birch great in that regard, it's the fastest growing broadleaf tree.![]()
Also terrain conversion is a little iffy, it's random spread near the tree only during growth spurts, so for best terrain conversion you need to plant several generations for full conversion coverage
ZeggyZon wrote:Does the type of terrain matter when converting? Like will plowed tiles convert more than broadleaf or will grass convert faster or is it all random no matter what the tile is?
Z
AnnaC wrote:ZeggyZon wrote:Does the type of terrain matter when converting? Like will plowed tiles convert more than broadleaf or will grass convert faster or is it all random no matter what the tile is?
Z
I don't think plowing will have any effect, but I haven't really done testing for that. If you want to try it out go for it, but it might be a wasted step, and it's possible but not likely your presence there pushing a plow or handplowing might stunt a growth spurt as the plow has a collision box (and you, although I dunno exactly if hearthlings stunt trees too).
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