What trees should I bother raising in QL

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Re: What trees should I bother raising in QL

Postby Rhakar » Sun Jun 01, 2014 9:38 am

Thanks for the replies :)
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Re: What trees should I bother raising in QL

Postby ZeggyZon » Mon Jun 02, 2014 9:42 am

AnnaC wrote:Whatever trees you find a use for. :)

Birch is good if you're in a coniferous area to help convert some areas to broadleaf terrain so mulberry and apple grows faster, and birch bark can be useful for bark boats. It also grows quickly for general lumber.
Fir is good for general purpose; boughs can be useful. Pine can be useful for a lot of leather making but if you have enough high quality trees of other types you might not need the bark from the pine, and they do grow so slowly.
Yew is great for log production.
Apple and Mulberry for their obvious reasons; I also like a Hazelnut tree around for when I feel like Crepe Noisette.

Elm, Maple, and Oak are mainly cosmetic.


So do mulberry and apple trees do nothing in the way of converting land to their native terrain? I have a couple groupings of mulberry and apple trees in a coniferous terrain and no tiles have converted to broadleaf even after a few weeks. If this is true will mulberry and apple keep an area broadleaf after it has changed?

ZZ
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Re: What trees should I bother raising in QL

Postby spookyw » Wed Jun 04, 2014 5:43 pm

ZeggyZon wrote:So do mulberry and apple trees do nothing in the way of converting land to their native terrain? I have a couple groupings of mulberry and apple trees in a coniferous terrain and no tiles have converted to broadleaf even after a few weeks. If this is true will mulberry and apple keep an area broadleaf after it has changed?

ZZ


I'm pretty sure you have to have cut down any tree that would be considered coniferous in 20 tiles from the mulberries/apples you're trying to grow. After you do that try plowing some squares around your trees, see if they don't turn back into a broadleaf terrain, or grassland when they refresh
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Re: What trees should I bother raising in QL

Postby Cranny » Thu Jun 05, 2014 2:26 am

Apple and mulberry trees do not terraform. To turn terrain into broadleaf imho the best option are birch trees.
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Re: What trees should I bother raising in QL

Postby AnnaC » Thu Jun 05, 2014 7:45 pm

ZeggyZon wrote:
AnnaC wrote:Whatever trees you find a use for. :)

Birch is good if you're in a coniferous area to help convert some areas to broadleaf terrain so mulberry and apple grows faster, and birch bark can be useful for bark boats. It also grows quickly for general lumber.
Fir is good for general purpose; boughs can be useful. Pine can be useful for a lot of leather making but if you have enough high quality trees of other types you might not need the bark from the pine, and they do grow so slowly.
Yew is great for log production.
Apple and Mulberry for their obvious reasons; I also like a Hazelnut tree around for when I feel like Crepe Noisette.

Elm, Maple, and Oak are mainly cosmetic.


So do mulberry and apple trees do nothing in the way of converting land to their native terrain? I have a couple groupings of mulberry and apple trees in a coniferous terrain and no tiles have converted to broadleaf even after a few weeks. If this is true will mulberry and apple keep an area broadleaf after it has changed?

ZZ

I think all trees do change to their native terrain, but they don't grow very fast. That's what makes birch great in that regard, it's the fastest growing broadleaf tree. :)
Also terrain conversion is a little iffy, it's random spread near the tree only during growth spurts, so for best terrain conversion you need to plant several generations for full conversion coverage
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Re: What trees should I bother raising in QL

Postby ZeggyZon » Fri Jun 06, 2014 4:57 am

AnnaC wrote:I think all trees do change to their native terrain, but they don't grow very fast. That's what makes birch great in that regard, it's the fastest growing broadleaf tree. :)
Also terrain conversion is a little iffy, it's random spread near the tree only during growth spurts, so for best terrain conversion you need to plant several generations for full conversion coverage


Thanks for that advice, that's really helpful. Does the type of terrain matter when converting? Like will plowed tiles convert more than broadleaf or will grass convert faster or is it all random no matter what the tile is?

Z
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Re: What trees should I bother raising in QL

Postby AnnaC » Fri Jun 06, 2014 4:08 pm

ZeggyZon wrote:Does the type of terrain matter when converting? Like will plowed tiles convert more than broadleaf or will grass convert faster or is it all random no matter what the tile is?

Z

I don't think plowing will have any effect, but I haven't really done testing for that. If you want to try it out go for it, but it might be a wasted step, and it's possible but not likely your presence there pushing a plow or handplowing might stunt a growth spurt as the plow has a collision box (and you, although I dunno exactly if hearthlings stunt trees too).
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Re: What trees should I bother raising in QL

Postby ZeggyZon » Sun Jun 08, 2014 5:23 am

AnnaC wrote:
ZeggyZon wrote:Does the type of terrain matter when converting? Like will plowed tiles convert more than broadleaf or will grass convert faster or is it all random no matter what the tile is?

Z

I don't think plowing will have any effect, but I haven't really done testing for that. If you want to try it out go for it, but it might be a wasted step, and it's possible but not likely your presence there pushing a plow or handplowing might stunt a growth spurt as the plow has a collision box (and you, although I dunno exactly if hearthlings stunt trees too).


Thanks for the help i'm in the process of turning a small area into broadleaf and I've planted 8 birch trees and some broadleaf tiles have appeared. Is a single broadleaf tile enough to accelerate birch tree growth as if they're on their native terrain or do I need more?

ZZ
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Re: What trees should I bother raising in QL

Postby AnnaC » Sun Jun 08, 2014 4:57 pm

I assume if a tree is planted on a tile of its native terrain it will grow at normal rate, regardless of the prevalence of that terrain in the area. So yeah it should.
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Re: What trees should I bother raising in QL

Postby jumping1 » Sun Jun 08, 2014 5:34 pm

I'm not sure, but for me, I have trees growing in a grassy area and it seems the grass turns into forest quickly, especially one of the tiles :/
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