Bampfylde wrote:NOOBY93 wrote:TeckXKnight wrote:V strike has a lot of drawbacks. Giving IP to your opponents isn't too bad but you reset Advantage to 0 when you use V Strike. This makes it terrible in a situation where you've got 5 Advantage and your opponent is sitting at -5 but great if the tables are turned and you want to make a come back. It's a really slow skill so you've got to look for an opening to take advantage of it or your opponent will cream you while you sit there waiting for the cooldown to end.
The advantage reset isn't terrible because it hits first, then resets. That means you get a 1.85 weight hit at 5 advantage on your opponent which probably takes out his defense instantly. And who would sit there waiting for the cooldown to end? Just move around until it ends, not that hard.
3.5mc won't take out his all his def if his ua is >= your mc i think (you need 4x weight to get him to 0 i think?)
if you both had the same LP on your chars this wouldnt be a problem since you'd likely have higher mc due to lower ua investment but if you started late it sucks

much better to take the 2mc weight attack, sting, at +5 adv, and allows your next sting to do the same… ofc he'll likely val you but that will still put you ahead
also if you have an axe and have lots of advantage, then it seems like you have other options (cleave), which i can't wait to play with when i save up

It doesn't matter if it won't take out all his def. My point was, you gain much more by valing someone at 5 advantage than not, especially if you try making it a movement hit.
Anyway, if he has more LP than you, most likely he has enough AC so your sword can't do shit, so you can't even sting.