Tree growth (L5..L6)/decay ticks ?

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Re: Tree growth (L5..L6)/decay ticks ?

Postby Dzedajus » Sun Mar 01, 2015 3:07 pm

mvgulik wrote:
Dzedajus wrote:Some trees that I thought were stunned surprised me with stage 6 after almost whole month.
Question: Do you know/remember if those particular slow tree's generated any additional resources (branches and such) while there where at level 5, other than the resources that came when the tree hit L5 of course.


You mean if they regenerated their resources during 5th grow stage? If you're asking that then no, they didn't generate any additional resources.
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Re: Tree growth (L5..L6)/decay ticks ?

Postby LadyV » Sun Mar 01, 2015 5:43 pm

mvgulik wrote:Question: Do you know/remember if those particular slow tree's generated any additional resources (branches and such) while there where at level 5, other than the resources that came when the tree hit L5 of course.


No they don't.
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Re: Tree growth (L5..L6)/decay ticks ?

Postby mvgulik » Sun Mar 01, 2015 8:59 pm

Dzedajus wrote:You mean if they regenerated their resources during 5th grow stage? If you're asking that then no, they didn't generate any additional resources.
Yes, that's the one. Thanks.

LadyV wrote:No they don't.
Just checking. As I never got around to really testing this myself.

Ergo: I consider the following rule a fact now.
"If a not yet fully grown tree regenerates its resources, without going to the next level -> its stunted." (mainly only useful with those nasty level-5 tree's. Unless your going for low Q of course.)
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Re: Tree growth (L5..L6)/decay ticks ?

Postby MagicManICT » Mon Mar 02, 2015 4:45 am

ramones wrote: And I've had some yew trees which even 3+ weeks growth on their native terrain didn't grow to last stage yet.


That would be mulberry for me, and it was 4+ weeks on native terrain. I had one that just wasn't maturing, and thought I'd see how long it'd go before it did. That was w5 and the server blew up before it went any farther.
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Re: Tree growth (L5..L6)/decay ticks ?

Postby Magisticus » Tue Mar 03, 2015 11:49 am

Not sure mulberry trees have a native terrain, they don't appear to alter terrain tiles like most trees do
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Re: Tree growth (L5..L6)/decay ticks ?

Postby mvgulik » Tue Mar 03, 2015 8:31 pm

Magisticus wrote:Not sure mulberry trees have a native terrain, they don't appear to alter terrain tiles like most trees do

If this is related to some tree farm (more than one mulberry tree) observations, can you post a screenshot of it ?
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Re: Tree growth (L5..L6)/decay ticks ?

Postby Magisticus » Tue Mar 03, 2015 10:59 pm

mvgulik wrote:
Magisticus wrote:Not sure mulberry trees have a native terrain, they don't appear to alter terrain tiles like most trees do

If this is related to some tree farm (more than one mulberry tree) observations, can you post a screenshot of it ?


Could post lots of screenshots of... nothing changing.. but not sure what help that would be. Just saying that I have never observed them change terrain and have grown quite a few.
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Re: Tree growth (L5..L6)/decay ticks ?

Postby ramones » Tue Mar 03, 2015 11:02 pm

They don't change the terrain for sure.
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Re: Tree growth (L5..L6)/decay ticks ?

Postby Dzedajus » Wed Mar 04, 2015 8:50 am

How many terrain tiles around tree affect its growth rate or is it only 1 tile on which tree is planted?
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Re: Tree growth (L5..L6)/decay ticks ?

Postby mvgulik » Wed Mar 04, 2015 6:09 pm

Only the 1 tile on which the tree is planted/growing. (tree center)
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