warrri wrote:But dont you see that scenario two is counter intuitive too? Why would someone enrage (BLARGAGAG YOU DIE NOW) and run away
Indeed, that is a bug. It's just kinda hard to fix, because it is because of an interaction between two different parts of the AI system which are hard to integrate. It is one of the reasons that I want to build a better base for building AIs upon. You can make them not run away by taking a hit or two (e.g. using Bloodlust).
Potjeh wrote:Apparently the latest update has turned bears into pacifists. I just spent five minutes petting a VII bear.
That isn't
necessarily weird, though. Bears don't start to auto-aggro until, indeed, level 7, and even then they have a rather low chance of doing it, so that might potentially happen. In terms of aggression, a level 7 bear is like a level 3 boar or fox.
Haba wrote:Honestly, what do you think is the purpose of archery?
The purpose of archery currently hardly even exists other than for exploiting bad AI. As I mentioned, archery should be remade completely.
Haba wrote:I'd like to see a demonstration of you taking down an X level bear then.
Well, my little alt cannot fight level IV bears, but rest assured that there are many players who can fight level X bears, and many, not to say most, of them got there legitly. They did, after all, do it before boats even existed.
Haba wrote:Seriously, this change is more than a little imbalancing. Nobody grinds the bears for fun - we do it for survival. So far, having archery as secondary skill has allowed us to raise other skills -- now the only option is to raise melee skills. Tough luck for those who never invested in them, eh?
What alternative do you suggest? Leaving the bad AI in and never improve on it, just so that new players can exploit it to try and reach high levels? Doing a character swipe every time we change some little balancing issue? I think there is a case to be made for avoiding those.
warrri wrote:I can understand your frustration, but they already stated several times that they "dont want you to catch up with the older players, after all this is an alpha."
To be fair, it's not that we "don't want people to catch up". Rather, it's not as if we're going to go out of our way in order to make it possible. And since it is an alpha, rules are indeed going to change -- the only real alternative is to never change the game again. As for the cavebulb nerf, it may, in hindsight, have been a little harsh; but I'm not sure yet. PSY
is supposed to be much harder to level than the other stats.
Avu wrote:All we got: 9 space things that cannot be shift clicked to the main inventory, cannot be used for crafting or grass planting
Surely, you do not think that I consider them finished?