Um.. What the?

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Um.. What the?

Postby sabinati » Fri Mar 12, 2010 4:57 pm

WON'T SOMEBODY THINK OF THE BRANCHES?
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Re: Um.. What the?

Postby Orteil » Fri Mar 12, 2010 10:12 pm

Those branches could have become, like, lawyers or doctors or presidents
Please, think of the branches.
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Re: Um.. What the?

Postby BaneStar » Sat Mar 13, 2010 2:48 am

Well, I did take all the branches, furs, pine cones and bark off the tree before I chopped them down, purely for the LP gain, but seeing as the real-time decay of such things from fresh to unusable is years for these things, I failed to guess that they might decay almost instantaneously..

Realistically when a Tree is chopped it should retain all these things, and you need to trim them all from the logs before they become the usable logs they are now.

If I was to make a suggestion in this area, A tree should be able to procure 10+ good boughs, and at least 50+ wooden sticks for things like fires, even the bark and cones should be good for burn materials.. anyone tried? When you chop a tree it should lay down, but not yet be cleaned. then you clean it (more LP) before its usuable for planks & logs. (that last one has me confuszzled, logs? isn't the big logs already logs? )

I also Cleared the Stumps out, and moved alot of the 'non dissolving' logs into a nice pile, I'm a clean person.

if only I could find some food. I'm almost starved to death even getting fishing to work.. Argh.
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Re: Um.. What the?

Postby Naerymdan » Sat Mar 13, 2010 3:35 am

You know, reality doesn't run a java server on a PC for whatever you drop on the ground, but this game does (or similar technology).

Imagine the number of 'items' the server would have to juggle if whatever you dropped on the ground just stayed there for... 3 - 4 months?
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Re: Um.. What the?

Postby BaneStar » Sat Mar 13, 2010 4:58 am

If the programmers are loading objects into user memory for everything thats not on screen, I can understand why the game lags so much.

Storing objects in a DB on server side and updating when a player account is nearby is not hard, ok, so maybe the guys on this game have yet to do that.. in which case.. fair enough.
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Re: Um.. What the?

Postby sabinati » Sat Mar 13, 2010 5:18 am

duurrrrrrr they use a database and the game is lagging because of lack of bandwidth, not processor or memory
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Re: Um.. What the?

Postby BaneStar » Sat Mar 13, 2010 7:49 am

Yes, Sabinati,

but what USES bandwidth?

One plausible answer: If the client account has to update the server every microsecond, with 1000's of objects, both on and off screen, then yes, it will be BW heavy. If this didn;t happen, then users might have a seconds chance to muck with the information and hack the game, so slowing it down is not really viable.

What could work is to limit the amount of traffic required from client to server, why bother to update the client with objects that are not being interacted with.

If a tree falls in the woods and no-one is around to hear it, why update client windows with the sound that does not exist.

Hope that enlightens you.
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Re: Um.. What the?

Postby Oskatat » Sat Mar 13, 2010 7:50 am

chopping down trees is "fine" (not really, but not as bad) when you're alone in the wilderness. Just keep in mind that trees do not grow back by themself, but have to be planted back by players
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
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Re: Um.. What the?

Postby sabinati » Sat Mar 13, 2010 7:55 am

BaneStar wrote:Yes, Sabinati,

but what USES bandwidth?

One plausible answer: If the client account has to update the server every microsecond, with 1000's of objects, both on and off screen, then yes, it will be BW heavy. If this didn;t happen, then users might have a seconds chance to muck with the information and hack the game, so slowing it down is not really viable.

What could work is to limit the amount of traffic required from client to server, why bother to update the client with objects that are not being interacted with.

If a tree falls in the woods and no-one is around to hear it, why update client windows with the sound that does not exist.

Hope that enlightens you.


what uses bandwith is more people connected to the server. the server does not update the client with information that is not on the screen. currently, if a tree falls in the forest and no-one is around to hear, no client is told of it. the hypothetical scenario you describe is actually the current reality.

the major problem is jorb's bandwith, the data sent back and forth to clients is minimal. it's just that there are so many clients right now.
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Re: Um.. What the?

Postby jorb » Sat Mar 13, 2010 8:03 am

During peak hours, at least, my bandwidth has been maxed out by Haven traffic since the reset. This is not due to poor code implementation. I cannot stress enough that Loftar is a Wizard. No, you do not can has code. :)
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