BaneStar wrote:Yes, Sabinati,
but what USES bandwidth?
One plausible answer: If the client account has to update the server every microsecond, with 1000's of objects, both on and off screen, then yes, it will be BW heavy. If this didn;t happen, then users might have a seconds chance to muck with the information and hack the game, so slowing it down is not really viable.
What could work is to limit the amount of traffic required from client to server, why bother to update the client with objects that are not being interacted with.
If a tree falls in the woods and no-one is around to hear it, why update client windows with the sound that does not exist.
Hope that enlightens you.
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