by shockedfrog » Tue Jun 02, 2009 2:18 am
I was originally going to post a big reply to this earlier, but that ended up in a new Critique topic instead.
I just feel an instant message would make it too easy. A delayed message, maybe, but I'm generally against that magic-communication-from-nowhere thing. I also feel tracking should not be a simple matter of following an arrow that points towards the player's current location - rather, it should be about using clues to determine where they're going now based on where they've been, maybe even some time ago. I see this as a basic skill that everyone would start with, though. Basically, the thief gets a headstart (unless they're crazy enough to rob a place that's being actively guarded) but the thief then finds things more difficult due to karma penalties, while others are encouraged to help hunt down the thief for potential karma rewards. Obviously as the moment karma has no effect, but I'm trying to think to the future when it and various other features will have been added.