Barzoy wrote:Misty wrote:Lets do 50x50.
Even if the developers had 10k$ for a new frisky-fucken-fast server from IBM, I do not think it would be able to handle 2500 supergrids. It requires a stack of servers and, possibly, significant changes in the game code to support such kind of a distributed system.
Thou it's hard to say without knowing the game engine, but i doubt that it would require a stack of servers. Provided the code isn't very much unoptimised, a good server machine would hold it easy. If you look at current troubles it's not "too big world" that makes tha game lag, but not optimised code of server-client relationship (Captain Obvious time: "Compare online and lag, and you will see the truth yourself"). The only thing that will take some time is minimap generator, thou it's a one-time work.
Forgetting the tech problems, i am also waiting for world enlargement as of today it's quite hard to find good and player-free space to settle. (Captain Obvious time: "Curse the guy who spread info of H&H through net, they are taking over our pure world, chopping trees and stealing mines ><).