5x5 to 7x7 supergrid world

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Re: 5x5 to 7x7 supergrid world

Postby danath » Mon Mar 15, 2010 8:17 pm

That's why the "(directly)" :P Anyway, q 10 metal or q1, you can still use it for chests, stone mansion, scythe, cellar, brick walls... not basic stuff, but a q10 meat grinder is better than nothing.
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Re: 5x5 to 7x7 supergrid world

Postby Sarge » Mon Mar 15, 2010 11:22 pm

*clears throaght*

Dev's, any chance of a reply to OP?
factnfiction101 wrote:^I agree with this guy.
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Re: 5x5 to 7x7 supergrid world

Postby jorb » Mon Mar 15, 2010 11:37 pm

I'm on it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: 5x5 to 7x7 supergrid world

Postby Misty » Tue Mar 16, 2010 1:05 pm

Pfft. 7x7 is for lame-o spaghetti-o's. Lets do 50x50.
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Re: 5x5 to 7x7 supergrid world

Postby Sarge » Tue Mar 16, 2010 3:11 pm

Misty wrote:Pfft. 7x7 is for lame-o spaghetti-o's. Lets do 50x50.


I might not exactly be the best person to pass this comment, but dude, your posts suck!
factnfiction101 wrote:^I agree with this guy.
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Re: 5x5 to 7x7 supergrid world

Postby sabinati » Tue Mar 16, 2010 4:32 pm

lol
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Re: 5x5 to 7x7 supergrid world

Postby Barzoy » Wed Mar 17, 2010 7:55 am

Misty wrote:Lets do 50x50.


Even if the developers had 10k$ for a new frisky-fucken-fast server from IBM, I do not think it would be able to handle 2500 supergrids. It requires a stack of servers and, possibly, significant changes in the game code to support such kind of a distributed system.
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Re: 5x5 to 7x7 supergrid world

Postby Grog » Wed Mar 17, 2010 10:12 am

danath wrote:
Brandmaner wrote:My village has managed to find 3 mines.. all decently close to our settlement also.
Yes, I've read that in several posts, "we found mines before wheat" and else, but it seems I spawned in a lack-of-mines area.


from what i knew its just a few days...
did you experienced different way?
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Re: 5x5 to 7x7 supergrid world

Postby Antvg » Wed Mar 17, 2010 2:37 pm

Barzoy wrote:
Misty wrote:Lets do 50x50.


Even if the developers had 10k$ for a new frisky-fucken-fast server from IBM, I do not think it would be able to handle 2500 supergrids. It requires a stack of servers and, possibly, significant changes in the game code to support such kind of a distributed system.


Thou it's hard to say without knowing the game engine, but i doubt that it would require a stack of servers. Provided the code isn't very much unoptimised, a good server machine would hold it easy. If you look at current troubles it's not "too big world" that makes tha game lag, but not optimised code of server-client relationship (Captain Obvious time: "Compare online and lag, and you will see the truth yourself"). The only thing that will take some time is minimap generator, thou it's a one-time work.

Forgetting the tech problems, i am also waiting for world enlargement as of today it's quite hard to find good and player-free space to settle. (Captain Obvious time: "Curse the guy who spread info of H&H through net, they are taking over our pure world, chopping trees and stealing mines ><).
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