sabinati wrote:i bought at least a chest of chants every day last map. and one of blueberries or linen as well on most days. oh, and some fish (roach and brill, but i would have bought sturgeon if anyone was selling). and cavebulbs, yeah we bought a few of those. I SOLD SO MUCH FUCKING METAL. you have no idea. trades will happen. explore your area and find a village. that's what i did with my wilderness spawn last map, and i found russaria's village (unless someone else was using the in-game name "russaria") and traded him for a few crops i didn't have yet. i never did get any metal on that character until i chased down some theft scents to someone's unclaimed camp and found some tin. chests! hooray! and then the reset. but i did meet other people, who i could have traded with if i had really wanted metal.
But last map (And yes both I and Rhiannon (my sister) have traded with you last map at various times and many others and yes we had 2 villages Ravenholm and Lake Russaria and 5 mines (3 iron, 1 copper and 1 tin) is nothing like this map...the changes in mechanics, the lack of a trading place, the HUGE population increase, the branch and resource restrictions, on and on make this map NOTHING like the last one in either strategy or available choices of action. EVen if you right now had metal to sell I could never handle the tediousness of having to find you/your village, get there with a load of stuff, and go all the way back to my village. So now, personal mines are even more important. Also realize, carpal tunnell walking for blueberrys and chants may be fine for a week, but when you suggest that the majority of the playerbase consider "Haven and Hearth" the game, as a game in which your playtime is nothing but hunting chants and berrys or grinding linen...well...you try playing H&H with that as your only job. Not much fun after a week or two..lol
Like I said, IMO, the prospecting in this game lost it's viabilty as a game mechanic when there were more than 50 people playing this game as it is too unbalanced with 300-400+ players. Mines should be available to all to build with a huge time/materials investment after buying the skills needed to build said mine. In a game with more than 50 players it would be more interesting to have something like this.
To get a mine, you need prospecting (As just a name skill), mining, and smithing which opens up the mine skills...tin mining, copper ect..each one opens up your abaility to build that mine anywhere. only 1 mine per 500 tile radious. A village or person would then need to choose which mine to build with a huge community effort such as:
Tin mine = 25000 blocks of wood, 1000 planks, 500 string
DOUBLE that = copper
Double that = Iron
Triple that = silver
Triple that = Gold (Making a gold mine cost 600K blocks of wood, 24K planks and 18K string
Talk about a community/village project..lol, Sure would keep the tree planters busy..LOL
So yes, the ability to do that part of the game would be avilable to everyone, trade would still be highly supported, it would create the need for serious co-operation and a lot of time and effort to have a mine. YET would not be the tedious grind or subject to cheating and exploits and all the stuff that the current system, without a trading area, without enough mines to support the larger playerbase, can cause where tedious and monopolizing is concerned. As cool as I may think you are personally, I don't for a second think that places such as Waynesville (considering your town member list)(or any other mega-co-op with admitted exploit users) should monopolize everything in the game. I didn't sign up to H&H to be a chant/berry slave, and I doubt many others did as well.
just my feelings on the matter. It worked fine for 50-100 people but not 400.