Mining and how it Effects us

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Mining and how it Effects us

Postby Dataslycer » Sun Apr 11, 2010 9:48 pm

Wait, so it is not a 500 tile circle but a square?
If you keep focusing on the shadow behind, you will not see the light in front of you.

Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
User avatar
Dataslycer
 
Posts: 1420
Joined: Sat Jan 30, 2010 5:06 am

Re: Mining and how it Effects us

Postby Deathclaw » Mon Apr 12, 2010 1:04 pm

I also do not like the limited mine scenario, I like living off to the side of major cities and am not affiliated with any... Yet metal is my next step..and it all of the mines are taken... I believe more should be put in. Metal shouldnt be hogged by the big cities or villages. At least not High end metals, maybe just copper and iron? let everyone else fight over silver and gold
Deathclaw
 
Posts: 9
Joined: Tue Mar 30, 2010 6:59 pm

Re: Mining and how it Effects us

Postby Moogie » Mon Apr 12, 2010 1:16 pm

Deathclaw wrote:I also do not like the limited mine scenario, I like living off to the side of major cities and am not affiliated with any... Yet metal is my next step..and it all of the mines are taken... I believe more should be put in. Metal shouldnt be hogged by the big cities or villages. At least not High end metals, maybe just copper and iron? let everyone else fight over silver and gold


I only partially agree with this. Lesser metals should perhaps be more common, but I see no reason why every hermit or small group should have access to their own personal mine. That isn't very realistic. Even though I myself fall into that category, I do what any farmer should: exchange what goods I can for the few pieces of metal I need. Sure, it would be a lot more convenient if I could mine it myself, but I don't feel entitled to have everything just because it exists somewhere.

Those who want permanent access to a metal supply should join a village, otherwise, what's the point of villages at all?
User avatar
Moogie
 
Posts: 260
Joined: Wed Mar 31, 2010 4:57 am

Re: Mining and how it Effects us

Postby Wolfang » Mon Apr 12, 2010 1:47 pm

Just go to the far edges of the world where mines can still be found and stop whining.
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

Image
User avatar
Wolfang
 
Posts: 1255
Joined: Sat Feb 06, 2010 2:26 pm

Re: Mining and how it Effects us

Postby sabinati » Mon Apr 12, 2010 3:23 pm

Deathclaw wrote:I also do not like the limited mine scenario, I like living off to the side of major cities and am not affiliated with any... Yet metal is my next step..and it all of the mines are taken... I believe more should be put in. Metal shouldnt be hogged by the big cities or villages. At least not High end metals, maybe just copper and iron? let everyone else fight over silver and gold


join a village, trade with a village, go find a mine at the edge of the world, or maybe you could complain on the forum about how every hermit should get his own mine. guess which one will get you access to metal?
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Mining and how it Effects us

Postby Zamte » Mon Apr 12, 2010 9:59 pm

Right but see, the problem is this isn't how it's gone. I've wandered around a lot of the supergrid I live in, and I've seen several mines with palisades around them and claims on them, with no village nearby. There are such a limited number of mines, and many of them are taken by and/or claimed by the hermits you claim shouldn't be holding them. I am only aware of one village in our supergrid running a mine, yet the rustroot extract shows no mines available.

Ideally, common items and slightly less common items should be obtainable by everyone and be easily obtained via trade. More rare items should still be obtainable by everyone but with a good bit of effort put into it. Only the most rare of things in my opinion ought to be as rare as mines currently are. When you only have one town in your entire supergrid who you can trade with, and they happen to be in the extreme corner of said supergrid, it's a hassle. Most of my neighbors have some metal through trading, and I have gotten some from them, but it really stifles my ability to trade because I have to rely on going long distances with my goods.

I do not expect everyone to have his or her own mine, but I would like to see mines done in such away that they are a significant chore to keep up, and it should take a village of people dedicated to running it. This means several things; Firstly, there will be mines available for anybody willing to find one, relocate to it, and put the effort into running it. Secondly, it will allow a good sub-supergrid economy to form if there are several mines in the area, all with villages nearby. Thirdly, having them require such upkeep means the residents of the village are focused on the mine, and thus they have less time to go do other things, allowing for easy trade possibilities.

I honestly believe in these types of games that the best philosophy IS that everyone can do anything, but not everything. If somebody has the desire to go run a mine then they should be able to do so with the proper level of effort. They're not just too hard for most people to run, or tricky to find, they're just ridiculously limited. I would gladly relocate (not six supergrids away, though, I don't enjoy walking that much) for the chance to have access to a mine, and possibly build a village with my friends around it, however it's like it's not a real option due to the limited numbers. A balance needs to be struck between exclusivity and accessibility.
User avatar
Zamte
 
Posts: 526
Joined: Sun Apr 04, 2010 2:12 am

Re: Mining and how it Effects us

Postby Avu » Mon Apr 12, 2010 10:06 pm

"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Mining and how it Effects us

Postby Deathclaw » Mon Apr 12, 2010 10:45 pm

I am not a hermit, I just decided to build a small farm/ranch and I am now actively seeking to be part of the community. I have seen only 1-2 random players since i started playing maybe 2-3 weeks ago >< Its quite lonely out here... Just abandoned small villages and the random log cabin really.
Deathclaw
 
Posts: 9
Joined: Tue Mar 30, 2010 6:59 pm

Re: Mining and how it Effects us

Postby Potjeh » Tue Apr 13, 2010 2:14 pm

Sarge wrote:
Squee wrote:To make the rustroot extract, you must have the Prospecting skill. With the prospecting skill also comes a Prospecting Action, under the Adventure menu. You must have rustroot extract in your inventory to use this action, and it will scan a 1000x1000-tile area around you for possible mine locations (giving results such as Mineral, 15% accessible, which means that it is 850 tiles away from you or something to that effect), upon which you need to build a mine hole. You should also get Yeomanry or Lawspeaking, or whatever you want so that you can claim the mine immediately. It's not a good idea to leave a mine in unclaimed territory. Good luck!


I'm pretty sure this is not entirely correct. It does scan a 1000 x 1000 area, but it's 500 tiles, incl. the tile you are occupying, in every major direction (N, E, S, W).

No, it's a 1000 tile radius. 1% is 10 tiles when you prospect.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Mining and how it Effects us

Postby Prosperine » Tue Apr 13, 2010 10:17 pm

Zamte wrote:Right but see, the problem is this isn't how it's gone. I've wandered around a lot of the supergrid I live in, and I've seen several mines with palisades around them and claims on them, with no village nearby. There are such a limited number of mines, and many of them are taken by and/or claimed by the hermits you claim shouldn't be holding them. I am only aware of one village in our supergrid running a mine, yet the rustroot extract shows no mines available.

Ideally, common items and slightly less common items should be obtainable by everyone and be easily obtained via trade. More rare items should still be obtainable by everyone but with a good bit of effort put into it. Only the most rare of things in my opinion ought to be as rare as mines currently are. When you only have one town in your entire supergrid who you can trade with, and they happen to be in the extreme corner of said supergrid, it's a hassle. Most of my neighbors have some metal through trading, and I have gotten some from them, but it really stifles my ability to trade because I have to rely on going long distances with my goods.

I do not expect everyone to have his or her own mine, but I would like to see mines done in such away that they are a significant chore to keep up, and it should take a village of people dedicated to running it. This means several things; Firstly, there will be mines available for anybody willing to find one, relocate to it, and put the effort into running it. Secondly, it will allow a good sub-supergrid economy to form if there are several mines in the area, all with villages nearby. Thirdly, having them require such upkeep means the residents of the village are focused on the mine, and thus they have less time to go do other things, allowing for easy trade possibilities.

I honestly believe in these types of games that the best philosophy IS that everyone can do anything, but not everything. If somebody has the desire to go run a mine then they should be able to do so with the proper level of effort. They're not just too hard for most people to run, or tricky to find, they're just ridiculously limited. I would gladly relocate (not six supergrids away, though, I don't enjoy walking that much) for the chance to have access to a mine, and possibly build a village with my friends around it, however it's like it's not a real option due to the limited numbers. A balance needs to be struck between exclusivity and accessibility.


Obvious solution is obvious.

Make mining more dangerous unless they're repaired forcing a constant upkeep unless you want to start losing miners. But also make it so that people can declaim the area by moving in and placing a rival stakein in proximity to the the first one and then make it take 3 days or so before you annex it and their stake is toppled. Give it a cooldown of about a week or so or make it rather difficult to obtain to obtain the ability to build a counter-stake. The effects of it could be speeded up by killing the person in battle and putting their head on the counter-stake which would also give you a 2 day or something like that immunity. (I'm not to sure though, if people die do their stakes already disappear?)
Prosperine
 
Posts: 56
Joined: Fri Apr 02, 2010 10:29 pm

Previous

Return to How do I?

Who is online

Users browsing this forum: Claude [Bot], Yandex [Bot] and 0 guests