Baking quality

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Re: Baking quality

Postby abagraba » Fri Jun 25, 2010 4:20 am

Geometric? I thought it was the arithmetic average in most cases....
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Re: Baking quality

Postby sabinati » Fri Jun 25, 2010 5:31 am

it's the arithmetic average for material quality in most cases. sometimes some of the ingredients are weighted more heavily. but the skill/stat softcaps are geometric.
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Re: Baking quality

Postby Zamte » Fri Jun 25, 2010 6:35 am

If you take the geometric average of your materials (rounding the flour to the middle at 41), which would be 41*51 = 2091, which has a square root of 45.727453460694704 (round to 45), then arithmetically average it with your perc (22) and your cooking (44), the average (45+22+44/3) comes out to 37. The current formula shown on the wiki is... somewhat nonsensical. It's either wrong or just terribly formatted. Either way the closest thing I could find to a viable quality number (most of the calculations would come out to 1-2 with a long trailing decimal) was 24, which is far too low. It'd make sense to just average the product's potential quality, your cooking, and your perception to determine it. Taking the geometric average of your cooking and perception, then averaging it geometrically with the potential quality also yields a result of 37 (with trailing decimals) though.

Once the server comes back up, I'll do some test runs with some varying qualities of flour from my last few harvests and three different water qualities to see if it holds up.
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Re: Baking quality

Postby sabinati » Fri Jun 25, 2010 6:12 pm

arithmetic average (a+b)/2 of materials... e.g. q10 water and q100 flour = potential q55 bread dough
if the geometric average of cooking and per is less than 55, then the geometric average of cooking and per is arithmetically averaged with the potential q (SQRT(COOKING*PERCEPTION) + pQ)/2
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