by Zamte » Mon Jun 28, 2010 1:47 am
Yes, I understand how it works. The problem is "3 times as wide as the tree" is all well and fine for explaination. The problem is... how wide is the tree? The only semi accurate way to measure this is to take a screenshot and (assuming the image encoding doesn't screw it up) of you standing as close to the tree as possible, then figure out how many pixels across it is from that point to the same point on the other side, draw a line, then extend it twice, and then round up to make sure you're safe.
Basically, what I'm saying is that while it may make sense mathematically and from a coding perspective, it'd make for much less hassle, and ease of use for the average player who doesn't enjoy playing count-the-dots on photoshop, if it was just "Big trees take 5x5 spaces of clear area, small trees take 3x3 spaces of clear area". We can deal with spaces very easily, particularly because they're one uniform size and we can measure them with in game tools. Bounding boxes, pixel widths, and whatever else are a lot trickier, and usually require outside tools and some guesswork.
As for Sabinata's reply, yeah I was just waking up there. Whatever the nut tree is. Hazel nut? There's only one that I know of. I was thinking Elms were spruces for some reason, likely because before when I lived on grassland, I used their boughs to make "spruce" items. Don't believe there are any new trees, I just suck at remembering them all as I'm currently in the middle of an SG covered near entirely in fir and pine.