Regarding quality and item properties

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Re: Regarding quality and item properties

Postby Thurrok » Tue Jun 29, 2010 1:11 pm

It might be an idea to keep sub-q10 seeds for later, atleast edible ones. They give little to no FEPs while lowering FEP cap by sqrt(highest att). Plant them with a noob farmer and you have WIN food.
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Re: Regarding quality and item properties

Postby foo » Tue Jun 29, 2010 1:21 pm

Folly wrote:Is "bin" slang for destroy?


Yes it is.


Folly wrote:You may want to consider building a trough and start stashing all your junk seeds in there. Then you can feed it to your animals if you ever tame any.


But wont that make anything those animals produce (milk and wool etc) of a low quality?
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Re: Regarding quality and item properties

Postby Iryn » Tue Jun 29, 2010 3:03 pm

foo wrote:
Folly wrote:Is "bin" slang for destroy?


Yes it is.


Folly wrote:You may want to consider building a trough and start stashing all your junk seeds in there. Then you can feed it to your animals if you ever tame any.


But wont that make anything those animals produce (milk and wool etc) of a low quality?


If you're in the forest, you could start planting grass all around you. You can run on grass without using much stamina It looks nicer than paving everything too.
(Planting grass will pull from seedbags, don't keep any good see don you when laying grass.)
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Re: Regarding quality and item properties

Postby martinuzz » Tue Jun 29, 2010 9:12 pm

Thurrok wrote:It might be an idea to keep sub-q10 seeds for later, atleast edible ones. They give little to no FEPs while lowering FEP cap by sqrt(highest att). Plant them with a noob farmer and you have WIN food.


You don't even need a noob farmer to plant them. Since crops get a random -2/+5 every harvest, even a player with 400 farming skill can sustain a q1 farm.
I got q1 carrots, q1 grapes and q1 peas. Every harvest, I can find enough q1 seeds to replant, and eat the q2-6.
They are indeed the best FEP-bar reducers you can find, together with wine. Beer fills too much hunger IMO to be an effective reducer.
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Re: Regarding quality and item properties

Postby Salinn » Tue Jun 29, 2010 10:31 pm

Can someone better explain the FEP bar - lowering thing to me? I keep hearing people talk about it, but I'm not quite sure how it works or why it is necessary? Folly always tells me that a variety of foods is best, but I just don't know why?

Maybe this would be better asked as a separate post...
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Re: Regarding quality and item properties

Postby Chakravanti » Wed Jun 30, 2010 1:01 am

martinuzz wrote:
Thurrok wrote:It might be an idea to keep sub-q10 seeds for later, atleast edible ones. They give little to no FEPs while lowering FEP cap by sqrt(highest att). Plant them with a noob farmer and you have WIN food.


You don't even need a noob farmer to plant them. Since crops get a random -2/+5 every harvest, even a player with 400 farming skill can sustain a q1 farm.
I got q1 carrots, q1 grapes and q1 peas. Every harvest, I can find enough q1 seeds to replant, and eat the q2-6.
They are indeed the best FEP-bar reducers you can find, together with wine. Beer fills too much hunger IMO to be an effective reducer.

That's tedious as fuck all.

I mean for all that work I'll just craft another pumpkin pie. Unless you're slamming back MBC at 400+ str base this is SO not worth the effort. Fuck, I don't even bother with wine.
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Re: Regarding quality and item properties

Postby Zamte » Wed Jun 30, 2010 1:50 am

Salinn wrote:Can someone better explain the FEP bar - lowering thing to me? I keep hearing people talk about it, but I'm not quite sure how it works or why it is necessary? Folly always tells me that a variety of foods is best, but I just don't know why?

Maybe this would be better asked as a separate post...


Any time you eat any food for the first time in a given "bar", it reduces the total needed. This includes foods that don't give any FEPs, and in fact any other item that raises hunger at all (thus including beer and wine). I'm not sure what the exact percentage reduction is based on, if it's dependant on the food's FEP gains (if it has any, and a base value otherwise) or if it's just based on your requirement.

Either way, eating a variety of foods, particularly at higher end requirements, can be pretty handy. A q1 carrot may only give a fraction of a point of perc when you need 100 FEP for a stat, but might lower the required FEPs by 2-3. Wine, Beer, and bread are a must to keep around for this if you really want to drop it as much as possible, apples and hazelnuts are good too, and if you're full barbarism you can use raw meats for this as well.
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Re: Regarding quality and item properties

Postby Folly » Wed Jun 30, 2010 4:00 am

Zamte wrote:Any time you eat any food for the first time in a given "bar", it reduces the total needed. This includes foods that don't give any FEPs, and in fact any other item that raises hunger at all (thus including beer and wine).

This should be amended to "most" items that restore hunger. Last time I checked, apples and mulberries and any other edible tree fruits will not affect FEP bar until you cook them. Foraged items like blueberries and chantrelles work wonderfully however, so eat up any time you're out exploring.
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Re: Regarding quality and item properties

Postby Zamte » Wed Jun 30, 2010 6:58 am

Alright, wasn't sure about the apples or hazelnuts, so I tossed them in. I've not lived in a broadleaf forest for a few months, and even when I did I never ate apples raw past my second day or so.

In any case, foods of low quality aren't useless! When you need 50 FEP to gain a stat, 2-3 of a given stat isn't likely to ever give you that as a stat, but will lower the req by quite a lot.

Something related which I've been curious about... How are reductions calculated into the FEP gains? For instance... say I need 50 FEPs to gain a stat. I currently have 49 con FEPs. If I were to eat a food which gives 50 strength FEPs, would it add the 1 FEP I need, then calculate a near impossible chance for strength? or would the whole 50 be added, and I would be more likely to gain strength?
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Re: Regarding quality and item properties

Postby DatOneGuy » Wed Jun 30, 2010 7:26 am

From what i've been told it's truncated, so don't eat that 50STR FEP food at the end, it's cut off.

Reducers can definitely be great to have, but are a pain in the ass to keep a pile of, and to eat after every bar.
Practically speaking I'd rather sit there on the table and eat 2 MBC than eat 1 MBC, a carrot, a grape, a raisin, a peapod, and drink a sip of wine.

Furthermore you'd have to swap between using the fork icon for eating on the table, and simply eating out of your inventory.
This is all nice and dandy if you want to get the most out of your food, but if you want to get the most stats without the bullshit you'd probably skip this.

Bread and anything picked from a tree directly don't seem to reduce FEPs.

Typical FEP reducers: Carrots, Grapes, Raisins, Peapods, Wine
Each unique food lowers the bar by 2*sqrt(max FEP) ***
At 400 max-FEP this would reduce the bar by half (2~3/200) for 35 Hunger.
At 1,000 max FEP this would reduce the bar to (2~3/684) for 35 Hunger

*** This assumes that loftar didn't mean 'of current max' but of the constant max of your highest stat, I haven't tested this exactly
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