by powerpoint » Thu Mar 01, 2012 12:44 am
some pvp question:
1.about the pvp battle system: how to confirm your attack target(player) is flee-mode?
and when the player is flee-mode,he UC/MC down to 1? (for def-meter) right?
(if he no cancel flee-mode)
or he's def-meter like 0??
2.if i use any battle-skill and have pink-bar-cooldown=i not at flee-mode? right?
and i can run? run away the player?
if the pink-bar-cooldown is relieve,if i always run-flee,how long the flee-mode will back again?(5sec? 10sec?)
3.if i and enemy-player all not at battle-mode ,if the enemy-player is keeping-move
and me give he first-attack,he is flee-mode get my first-attack? or not?
4.about advantage scale, if i crush the player's def meter and give he damage,
i get +0.1?+0.2?+0.3?+0.x? advantage scale? it how to work?
5.the advantage scale limit is 10?(like battle intensity? max 10)
and how it work?
(assume) if me UC/MC = 100/100 if me advantage scale is 10 my UC/MC effect like 200/200?(x2?)
or UC/MC= 1000/1000?(x10? i dont know how it work)
the advantage scale have other affect/effect?
6.if my advantage scale only 0.3~0.9 it can work? or it no check any Decimal? or Rounding? (>0.5 =1)
(skill: seize the day! +0.3 advantage scale)
7.for the attack-meter and def-meter time-auto-regen, i test it, every 3 sec +2->+3-->+2-->+3-->+2-->+3
This is a fixed value?
8.if i have Q90 knuckles +45 damage, if i can damage target 100 damage, use knuckles = 145damage?
if i use "Knock his teeth out" damage 100x2=200 ,use knuckles = 245? or 290?
Last edited by powerpoint on Thu Mar 01, 2012 1:28 am, edited 2 times in total.