Little-Known Pro-Tip Thread, Must Read (Up to 115 Tips!)

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Re: Little-Known Pro-Tip Thread, Sticky? :3

Postby Mopstar » Sun Oct 30, 2011 10:33 pm

Thijssnl wrote:
bmjclark wrote:I know someone posted about it a while back(not in this thread), but anyways. If you feed a deer a carrot it heals you depending on the deers level.

Really? Oh wow, never knew that one.


could we get some confirmation on this?
Wolfang wrote:
+1 I don't know how he did it, but Mopstar did steal his own stuff. You have to be a pretty hardcore thief to be able to steal your own things!
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Re: Little-Known Pro-Tip Thread, Sticky? :3

Postby jordancoles » Sun Oct 30, 2011 10:55 pm

Mopstar wrote:
Thijssnl wrote:
bmjclark wrote:I know someone posted about it a while back(not in this thread), but anyways. If you feed a deer a carrot it heals you depending on the deers level.

Really? Oh wow, never knew that one.


could we get some confirmation on this?


This has been confirmed, Nao sent a screen shot of it
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Little-Known Pro-Tip Thread, Sticky? :3

Postby jordancoles » Sun Oct 30, 2011 10:56 pm

Updated the OP
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Little-Known Pro-Tip Thread, Must Read (Up to 42+ Tips!)

Postby jordancoles » Tue Nov 01, 2011 12:17 am

I know everyone is busy with W6, anyone want to share some tips for starting out? Village layout planning, necessities, etc.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Little-Known Pro-Tip Thread, Must Read (Up to 42+ Tips!)

Postby evilrich » Tue Nov 01, 2011 12:26 am

jordancoles wrote:I know everyone is busy with W6, anyone want to share some tips for starting out? Village layout planning, necessities, etc.


wouldn't say its a protip, but a little forethought can save alot of hastle when planning.. marking with signs etc.. ( at least, it helped our village... if anyone disagrees, feel free to object)
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Re: Little-Known Pro-Tip Thread, Must Read (Up to 42+ Tips!)

Postby MagicManICT » Tue Nov 01, 2011 2:26 am

jordancoles wrote:I know everyone is busy with W6, anyone want to share some tips for starting out? Village layout planning, necessities, etc.


I know it's a bit late for anyone that's already restarted, but...

Sevenless laid out a really good general start. I can't really think of expanding on that other than if a player is starting with an organized group. Having 6-8 hours to put in on your first day is helpful, too.

The only thing I'd change with a new world is getting yeomanry before boat building. It'll save you tons of headache and give you a day or two to get moved to someplace a bit less trafficked (because we all know those that live on the highway will get ran over by a car).
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Re: Little-Known Pro-Tip Thread, Must Read (Up to 42+ Tips!)

Postby rye130 » Tue Nov 01, 2011 3:51 am

If you are playing as a hermit why even bother with Yeomanry early on since you probably have nothing of value. Wander around finding curiosities and a place to settle for a few days all the while buffing your exploration.
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Re: Little-Known Pro-Tip Thread, Must Read (Up to 42+ Tips!)

Postby MagicManICT » Tue Nov 01, 2011 6:23 am

rye130 wrote:If you are playing as a hermit why even bother with Yeomanry early on since you probably have nothing of value. Wander around finding curiosities and a place to settle for a few days all the while buffing your exploration.


Great point, but having a pair of bunny slippers and a backpack is very nice. Of course, it's usually not too hard to just pick up from where you spawn and start walking in a direction until you're ready to log off. Next time you're on, just keep on and start whistling "These Boots Were Made for Walking." At the point you get the LP for yeomanry, you could be far enough away to settle.
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Re: Little-Known Pro-Tip Thread, Must Read (Up to 42+ Tips!)

Postby screwbag » Tue Nov 01, 2011 4:00 pm

Haha... I just re read the thread...and learned a few new tricks...thanks guys!

The shift click to unequip tools tip is great...and the feed a deer a carrot to heal I gotta try these out ;)
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Re: Little-Known Pro-Tip Thread, Must Read (Up to 42+ Tips!)

Postby Maulkin » Tue Nov 01, 2011 6:57 pm

Construct your heartfire inside your house, preferably in a corner where it is not in the way.

Now construct it again somwhere else, where you like it to be. That leaves behind a normal fire that can be used to cook meat. If you leave the house after you are done, before it burns out, and stay away for a little, when you come back youll find your fire is back to unused. Rinse and repeat, the last a loooong time.

Workes inside anything, cellar, cave minehole.

(please rewrite please, im somehow in a rut where i cant fi my words together to create good sentences)
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