Sevenless wrote:- Attack as a herd, I prefer to hunt from a boat. Can be fenced using only sign posts. Doesn't stop a griefer from walking up and taking the fence posts down though. Not agressive.
teflon420 wrote:Anybody know how to slaughter wild bulls?
Vengent wrote:How does the formula work for items that have multiple soft caps?
For example Seer's Tealeaves, it says its softcapped by both psyche and cooking.
Is the product softcapped by one, and then the other?
Or are the two things (psyche and cooking) averaged, and then used as the softcap value?
(Product + (Psyche+cooking/2)/2) or (Product+Psyche)/2, (Product+cooking)/2
Example: Tea Leaves are ql 50
Cooking is 100, Psyche is 10.
50+10/2 = 30, cooking ignored since its above softcap.
or 50 + (100+10/2)/2
Vengent wrote:How does the formula work for items that have multiple soft caps?
For example Seer's Tealeaves, it says its softcapped by both psyche and cooking.
Is the product softcapped by one, and then the other?
NIGNOGNAG wrote:What are the points people talk about when trading?
_Gunnar wrote:3. Points system
What is "money"? Do you really think that the pieces of paper you exchange for good IRL have any intrinsic value other than what we agree on?
Its kindof the same in H&H. Each trader can put different values on different goods. To make trading easier, each trader invents their own currency system, called "points". I wish people had more interesting names for them, but meh :p. Most traders will have a Selling section, and a buying section.
(i) Add up the points value of the goods you want in the Selling section, let this be X.
(ii) Gather enough things in the Buying section such that their points value adds up to X. Then contact the trader and let him know what you want, and how you are paying.
(iii) Trade
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