sabinati wrote:all items should have some use imo. there are a lot of cosmetic only items :/
Agreed. It also be interesting if the effects were more significant and/or versatile.
In D&D4E weapons were given different properties, making them more distinctive (and cooler!) than previous editions. Mundane weapons like shortswords, maces and daggers actually made interesting thanks to having differences beyond the damage roll. Just a few examples: Versatile (One-handed weapon can be held two-handed to increase damage) Heavy Thrown (Ranged attacks are based on STR instead of DEX) Defensive (One-handed can be held two-handed to increase defense) Brutal X (Reroll any result equal to or lower than X)
In Guild Wars 2, they take this even further - half the abilities in your hotbar are dictated by whatever you are currently wielding, even noncombat objects:
