Are there any caps on stats?

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Re: Are there any caps on stats?

Postby humanalien » Mon Jan 31, 2011 3:41 pm

Zampfeo wrote:If bear products are 100+Survival/2 wouldn't that make it a linear increase in quality? Where's the soft cap in that?


Survival softcaps bone q and bear has ql200 bones
So its like (200+survival)/2, this is the softcap, the hardcap is that you cant raise the bone ql beyond the the ql of the resource ql, even with a higher skil.
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Re: Are there any caps on stats?

Postby TeckXKnight » Mon Jan 31, 2011 4:43 pm

I believe Trolls have the potential to have over q200 bones and meat, do they not?
From the original thread discussing them, it seemed as if their quality was nearing the 300s.
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Re: Are there any caps on stats?

Postby Zampfeo » Mon Jan 31, 2011 5:10 pm

humanalien wrote:
Zampfeo wrote:If bear products are 100+Survival/2 wouldn't that make it a linear increase in quality? Where's the soft cap in that?


Survival softcaps bone q and bear has ql200 bones
So its like (200+survival)/2, this is the softcap, the hardcap is that you cant raise the bone ql beyond the the ql of the resource ql, even with a higher skil.


Ah thank you, that makes sense.
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