Botters and metagamers will, as always, have an LP advantage over people who play the game "normally".
The difference is the advantage should be something like 5:1 instead of 10,000:1
sabinati wrote:the great thing about curiosities is that you have to do stuff to get them
Krugz wrote: I'm not sure if another wall around the base has never hurt anyone.. I mean you gotta make keys for everybody and distribute them or something, what if you lock someone out because you had to go AFK during that time and no one even knew about the wall? Silly, unlikely circumstance, but just sayingI wouldn't want my villagers building new palisades overnight.
Any time where you used to be able to go "oh, I can't do anything useful right now, I'll grind out more LP till I can do make a better _____ or till I can do ________" has now become "well.. I can't get any more LP, I can't make any more useful items.. cya in a few hours when the curiosity circles around!"
Krugz wrote:Hey! So I haven't seen anyone else ask this yet, so I'd like to ask:
If you stock up your LP curiosity stuff to the point of not being able to gain any more than you already have; what incentive is there to keep playing on that character? *edit:* Per day/hour/whatever, as in "I've got no more room for curiosity, and they are going to take X amount of time to finish.. *log off*"
Similar vein of thought:
If you are always getting full on how much LP you can gain for a while, what's to stop people from botting up multiple characters at once and building a huge army rather than the previous system where people would bot up 1 character to godly stats?
What has been asked, can not be unasked.
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