Curiosity LP Gains - An Objective Ranking

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Re: Curiosity LP Gains - An Objective Ranking

Postby Ekoepanda » Tue Mar 15, 2011 12:20 pm

Have you heard about features like really hard-to-made-curiosities would influence the end-game. Ant Empress is not hard as find as a goldmade item is to craft. I just wonder
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Re: Curiosity LP Gains - An Objective Ranking

Postby Onionfighter » Tue Mar 15, 2011 12:23 pm

ItsFunToLose wrote:Nice extension on the table. That table didn't used to include those last two columns :-D seeing that table on the wiki is actually what inspired me to calculate this out. nice work. hopefully this thread can die and the information can be inserted to the wiki

I did the original table, appears ShadeMalice did the extension. I am hoping someone more knowledgeable than I will make the table automatically enter the time and concentration values.
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Re: Curiosity LP Gains - An Objective Ranking

Postby Sevenless » Tue Mar 15, 2011 12:28 pm

So you take the wiki numbers, some of which are wrong (ant empress is inflated). You do some calculations, and then post it in a forum thread instead of updating the wiki.

Not appreciated. If you're gonna do this, update the bloody wiki at least.
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Re: Curiosity LP Gains - An Objective Ranking

Postby Onionfighter » Tue Mar 15, 2011 12:30 pm

Sevenless wrote:So you take the wiki numbers, some of which are wrong (ant empress is inflated). You do some calculations, and then post it in a forum thread instead of updating the wiki.

Not appreciated. If you're gonna do this, update the bloody wiki at least.

Give him a break. I did make a wiki page, but I don't know the language well enough to make it fully workable. If you don't like it go somewhere else.
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Re: Curiosity LP Gains - An Objective Ranking

Postby Ekoepanda » Tue Mar 15, 2011 12:30 pm

mr_fribble   ?
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Re: Curiosity LP Gains - An Objective Ranking

Postby Halagaz » Tue Mar 15, 2011 12:40 pm

Very interesting, the thing is, you will still want to mix fast earning curiosity and slow ones, so that when looged off your toon still get maximum lp.
So going for the best time/lp ratio might not always be the best option in fact.
If you are looged off 6hours and have only 1hour timer curiosity you just lost a lot, so you still need to mix them up, whatever effectivness they seam to have on a table.
I have a auroch hair on my study screen since the first day i wonder how much lp i'll get from it, i hope more than few hundreds, but i'm not dreaming either.
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Re: Curiosity LP Gains - An Objective Ranking

Postby Onionfighter » Tue Mar 15, 2011 12:45 pm

Once these are more well known, it will be easier to choose between long, medium, and short term gains.
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Re: Curiosity LP Gains - An Objective Ranking

Postby ysbryd » Tue Mar 15, 2011 12:46 pm

Uh several items on the wiki page = 0 lp.. is this because value not known or real lp? makes bear tooth a big disappointment if so heh
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Re: Curiosity LP Gains - An Objective Ranking

Postby Onionfighter » Tue Mar 15, 2011 12:47 pm

ysbryd wrote:Uh several items on the wiki page = 0 lp.. is this because value not known or real lp? makes bear tooth a big disappointment if so heh

Obviously anything that says 0 is an error. This is either because the number is not known, or there was an error somewhere.
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Re: Curiosity LP Gains - An Objective Ranking

Postby ysbryd » Tue Mar 15, 2011 12:53 pm

Also.. probably dumb question... but does server down time count for study? does server check real time and calculate on that or only server up time?
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