p1geonman wrote:Do the values salvaged by a high Tradition belief include stats gained through the FEP system?
Kobnach2 wrote:Am I correct that the nature/industry slider affects the likelihood of success at starting tree seedlings, as well as the time it takes for them to germinate?
sami1337 wrote:what's the difference between +20% Grievous damage and +20% damage?
niltrias wrote:Kobnach2 wrote:Am I correct that the nature/industry slider affects the likelihood of success at starting tree seedlings, as well as the time it takes for them to germinate?
Yup you can check that under the relevant thread in the announcements area.
A sprouted tree will die in 24 in-game hours unless planted.
kobnach wrote:A sprouted tree will die in 24 in-game hours unless planted.
How about 30 RL minutes, maybe a whole RL hour - i.e. a max. of 4 in-game hours? I'd plant a lot more trees if I didn't have to watch them like a hawk - after first having a long wait for them to sprout at all. If I'm really careful, I can start a tree at 6 AM real time, and have it plantable before 10 AM. But start at 5:45 and they are all 4 dead by 10:00. (I appear to always have either 2 survivors or zero, never 3, which is why I'm pretty sure this isn't just variable chance to sprout. Also my higher nature kinsman reports the same problem, except for taking less time to sprout in the first place.)
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