Sevenless wrote:cloakblade wrote:Does tea actually become capped? I thought there would be a sherigan in place to prevent this. Also I heard trees don't care where they are planted only what soil is in the pot (as far as soil is concerned).
You're right about trees. So you can trade for the soil, or journey to get it. Living on the soil node isn't important
As for tea seeds, they get capped by soil mathematically at least. You get at most 2 seeds, and if you're above soil quality their range is -5 -> +2.
-5 -4 *-3* -2 -1.5 -1 *0* 1 2
As you can see here, you're going to get on average seeds worth -1.5 of their parental. On average, those seeds would be ~ equal to -3 and +/-0 from the parent with no crop size growth.
Now, even if you plant your best seeds, you'll still be getting ~ +/-0 each crop. This is why you need full nature to farm, because without it you don't generate enough seeds to increase quality.
I guess it's possible to gain crop quality due to sample error in small crops. Or alternatively you could plant massive fields = to soil Q and culltivate the seeds that come out +2 and plant them in a smaller field. This would work, but your end quality would be entirely based on how big a field you have / the number of generations you spend collecting to feed the smaller fields. Each plot would get smaller and smaller as you go.
So while it's possible to keep increasing your tea quality past soil Q, I'd say it's not worth considering something that happens "normally".
you don't plant the average seed, you plant top 50%