Small scale base defence

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Re: Small scale base defence

Postby sabinati » Thu Apr 07, 2011 7:13 pm

Sevenless wrote:
cloakblade wrote:Does tea actually become capped? I thought there would be a sherigan in place to prevent this. Also I heard trees don't care where they are planted only what soil is in the pot (as far as soil is concerned).


You're right about trees. So you can trade for the soil, or journey to get it. Living on the soil node isn't important

As for tea seeds, they get capped by soil mathematically at least. You get at most 2 seeds, and if you're above soil quality their range is -5 -> +2.

-5 -4 *-3* -2 -1.5 -1 *0* 1 2

As you can see here, you're going to get on average seeds worth -1.5 of their parental. On average, those seeds would be ~ equal to -3 and +/-0 from the parent with no crop size growth.

Now, even if you plant your best seeds, you'll still be getting ~ +/-0 each crop. This is why you need full nature to farm, because without it you don't generate enough seeds to increase quality.

I guess it's possible to gain crop quality due to sample error in small crops. Or alternatively you could plant massive fields = to soil Q and culltivate the seeds that come out +2 and plant them in a smaller field. This would work, but your end quality would be entirely based on how big a field you have / the number of generations you spend collecting to feed the smaller fields. Each plot would get smaller and smaller as you go.

So while it's possible to keep increasing your tea quality past soil Q, I'd say it's not worth considering something that happens "normally".


you don't plant the average seed, you plant top 50%
Screen shot 2011-04-07 at 1.09.46 PM.png
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Re: Small scale base defence

Postby MagicManICT » Thu Apr 07, 2011 8:20 pm

Thank you for that beautiful chart! It explains what I was trying to write so much better. A picture truly is worth a thousand words (and so much easier to understand than my ramblings).
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Re: Small scale base defence

Postby Sevenless » Thu Apr 07, 2011 11:27 pm

sabinati wrote:
Sevenless wrote:
cloakblade wrote:Does tea actually become capped? I thought there would be a sherigan in place to prevent this. Also I heard trees don't care where they are planted only what soil is in the pot (as far as soil is concerned).


You're right about trees. So you can trade for the soil, or journey to get it. Living on the soil node isn't important

As for tea seeds, they get capped by soil mathematically at least. You get at most 2 seeds, and if you're above soil quality their range is -5 -> +2.

-5 -4 *-3* -2 -1.5 -1 *0* 1 2

As you can see here, you're going to get on average seeds worth -1.5 of their parental. On average, those seeds would be ~ equal to -3 and +/-0 from the parent with no crop size growth.

Now, even if you plant your best seeds, you'll still be getting ~ +/-0 each crop. This is why you need full nature to farm, because without it you don't generate enough seeds to increase quality.

I guess it's possible to gain crop quality due to sample error in small crops. Or alternatively you could plant massive fields = to soil Q and culltivate the seeds that come out +2 and plant them in a smaller field. This would work, but your end quality would be entirely based on how big a field you have / the number of generations you spend collecting to feed the smaller fields. Each plot would get smaller and smaller as you go.

So while it's possible to keep increasing your tea quality past soil Q, I'd say it's not worth considering something that happens "normally".


you don't plant the average seed, you plant top 50%
Screen shot 2011-04-07 at 1.09.46 PM.png


Thank you for proving me wrong. Mathematically speaking, it doesn't make sense to me, but it's entirely possible I'm missing something. Thank you or whoever did the work to test that :)
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Re: Small scale base defence

Postby sabinati » Thu Apr 07, 2011 11:38 pm

i did it in excel.

oh, and here is a projection for normal 3-seed crops. this is all based on only 10 tiles of crop.
Screen shot 2011-04-07 at 5.37.17 PM.png
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Re: Small scale base defence

Postby Hishan » Fri Apr 08, 2011 2:20 pm

Thanks for everyones help, I got myself a little L shaped claim near a river/hearth/forest all walled off. Looks good, theres a big village downstream somewhere, but I have NO IDEA where I am, is there a generalised world map anywhere?
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Re: Small scale base defence

Postby Shadow7168 » Fri Apr 08, 2011 2:31 pm

Look for landmarks on this map:

http://www.algeralith.info/HavenMap/

Or, you could always ask for co-ordinates.
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Re: Small scale base defence

Postby Projeear » Fri Apr 08, 2011 2:37 pm

Hishan wrote:I got myself a little L shaped claim


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Re: Small scale base defence

Postby Hishan » Fri Apr 08, 2011 3:37 pm

Projeear wrote:
Hishan wrote:I got myself a little L shaped claim


What I meant is I built a wall around a cliff edge to give a L shaped enclosed area, my personal claim is still a rectangle :lol:


EDIT: also cant seem to connect at the minute, are the servers busy?
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Re: Small scale base defence

Postby Scwog » Fri Apr 08, 2011 4:10 pm

plant them in a smaller field


The size matters ?explain pls .can you post a SC of your own fields pls ?
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Re: Small scale base defence

Postby pyrale » Fri Apr 08, 2011 4:19 pm

Scwog wrote:Thank you for proving me wrong. Mathematically speaking, it doesn't make sense to me, but it's entirely possible I'm missing something. Thank you or whoever did the work to test that :)

The flaw in your reasoning is that you want at least half of your new seeds to have a quality above the quality of the previous generation. Actually, you don't need all of them to be better to raise your quality.

I added the stats on 1024 tea seeds : Red are the seeds thhat you throw away, green are the seeds which are used again (yellow means some are used and some are thrown away).
Image

Scwog wrote:The size matters ?explain pls .can you post a SC of your own fields pls ?

The field size doesn't matter when it comes to efficiently raising your quality. All you do with larger crops is reduce the probability to have an unlucky streak of quality decreases.
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