Woot wrote:Str is not nearly important as you'd think, It's good to have around, but hitting is more important than the hit, agility, all the way.
DatOneGuy wrote:Woot wrote:Str is not nearly important as you'd think, It's good to have around, but hitting is more important than the hit, agility, all the way.
Str doesn't have a cap to effectiveness versus the other person, agility does. You want both, and a lot of both.
It's hard to measure if you focused on one or the other because it's easy to have both.
Woot wrote:True but I was thinking of competition for the strength food...
Sevenless wrote:Woot wrote:True but I was thinking of competition for the strength food...
I don't personally find STR food nearly as hard to get as AGI food. Cheese and hunting both offer foods with 10+ STR feps base per piece. The only food like that for AGI comes from hunting deer.
Considering the wide spread of FEP's on creamy cock I don't think it can be considered a true AGI food. And although I've been considering the AGI cheese, it doesn't seem overly effective compared to other uses for the milk. Mostly due to the secondary stat being CHA which not everyone really needs. So you have to resort to baked goods as an alternative. And those are much harder to get up in Q than hunted/cheese related items.
Definitely think AGI is more important than STR, but due to the ease of raising strength I don't see it as difficult to keep them both level with each other.
Jackard wrote:Sotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.
fucking wizards
Saphireking65 wrote:Having a q31 solider sword and 100 str, I did a val strike on a bear with no defense bar. According to your formula, I should have done over 900 damage, but I only did around 750. how would you explain that?
Inb4 my melee sucks, it doesn't and it wouldn't matter anyway since it had no defense.
TeckXKnight wrote:This was discussed before, wasn't it? In a thread named Melee Damage Formula. Phades brought up that it might be
Base Damage * sqrt(sqrt[(quality*strength)/10])
instead of
Base Damage * sqrt(sqrt(quality*strength)/10)
The extra parenthesis significantly change the formula and may make it more accurate?
Jackard wrote:Sotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.
fucking wizards
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