Builds for different jobs and characters.

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Re: Builds for different jobs and characters.

Postby Calixtus » Wed Jul 13, 2011 11:42 pm

Sevenless wrote:A lot of this stuff is pretty straight forward and obvious, but not all of it is in my opinion. Here's a brief run down. Do remember a char will easily have enough LP to fill multiple roles within a month or two.




Miner

Often miners will abuse STR so badly that raising any other stat becomes nigh on impossible. For a character who literally intends to do nothing else, go full tradition and raise STR only. Miners require 0 LP to do their job. Realistically speaking though, expect them to raise stats like a warrior.



Why full tradition for a miner?

Obviously fully industry I can understand but couldn't work out from wiki why full tradition whern it hurts the LP gain so much.

Admittedly I don''t intend to be a miner only so being raising Sur, Exp, Smi and UA
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Re: Builds for different jobs and characters.

Postby Duregar » Wed Jul 13, 2011 11:56 pm

Calixtus wrote:
Why full tradition for a miner?

Obviously fully industry I can understand but couldn't work out from wiki why full tradition whern it hurts the LP gain so much.

Admittedly I don''t intend to be a miner only so being raising Sur, Exp, Smi and UA

pure miner does not require lp, only str.
pure tradition is in case miner dies (e.g. coz of cave-in) - then he looses less str (full tradition= 25% of str lost, full change = 75% of str lost)
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Re: Builds for different jobs and characters.

Postby Calixtus » Thu Jul 14, 2011 12:04 am

Ah okay good point.

thanks
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