sabinati wrote:jordancoles wrote:The game was coded poorly by Loftar (game dev)
this is pretty inaccurate
It's how it was described to me on many occasions before the latest update bsns, please fix it Swaginati
sabinati wrote:jordancoles wrote:The game was coded poorly by Loftar (game dev)
this is pretty inaccurate
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Кузьма3 wrote:So, why it wasnt lag before?
sabinati wrote:uh it's laid out pretty well by loftar in at least one thread man
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
DDDsDD999 wrote:Кузьма3 wrote:So, why it wasnt lag before?
The lag has been and always shall be.
borka wrote:
Much of it is related to the fact that the hard drives are now RAID-1'd to prevent data loss from disk crashes. In world 3, I had the game data on a separate drive, which helped immensely, but was of course far more vulnerable, and there was in face a nuke situation caused by it. You can probably find it somewhere around the Announcements forum.
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Xcom wrote:
I wont pretend to know much about coding, and if I am wrong please correct me, but does that sound like the server lag is caused by the raid setup? If we are getting game breaking lag because of the backups needed to prevent data loss on HDD crashes. Cant we just get a different bandage solution without the raid setup? Maybe just have a world data save every 12h or something in those lines on a separate harddrive? Its not like the harddrives fails every week, maybe ones every 3 months and who cares about 12h gameplay loss if the lag was fixed.
I just feel like Jorbtar are spending all this money on a server to run this awesome game but they just refuse to fix this game breaking flaw.
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