melee combat

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Re: melee combat

Postby Amanda44 » Tue Oct 16, 2012 2:24 pm

shotgunn902 wrote:Well this threads going nowhere woth phinix tarding it up. Kaizo has probably given you the best advice so far


Awww, lol, Phinix is incredibly endearing.

if you wont a combat tutoral video i can probly make one for you...


:D
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Re: melee combat

Postby jordancoles » Tue Oct 16, 2012 4:10 pm

jordancoles wrote:Basically, shield stance is a way for you to transfer your MC's offensive power into a form of defense. It effectively turns your melee skill into a UA defense by multiplying your MC by 1.25.
If you have 100 mc and are in shield stance it's the same as if you're being hit with 125 ua.

Another reason why MC is used is because of the offensive weights of the moves. Punch is .75 weight, sting is 1.00, and val strike is 1.75 iirc. This means that MC moves will lower your opponents defense bar better than a punch which is the preferred attack for UA users. The up side to MC fighters is that it is much quicker to become competitive in pvp because of how much rings and armor help to increase the stat. On top of this your skill is multiplied by 1.25. The downside to being an MC character is that people who are full UA (the majority of players) will have the advantage of being able to use maneuvers against you, and they will most likely be able to get full benefit from those maneuvers. Since most MC users have low UA and high MC, it means that someone with 2-3 times more UA them are able to get the most out of their maneuvers when using them against the MC character. An example being that Death Or Glory will give them more IP every time you use a move on them and etc. It's not exactly straight fact but maneuver delta depends on your UA vs the opponent's UA. I would say that in order to get full delta on someone you'd need to be about 3x's their UA. As a general rule for an MC character you'll want to have at least 300 UA because otherwise everyone will be able to rape you with their maneuvers, DoG, Bloodlust, Oak stance, all giving full potential to your opponent while you're stuck in shield stance. The reason why I say 300 ua is because 3x's that is 900 which isn't common unless they're in a larger faction. Another reason why it's good to have some UA is that if you're hit outside of shield stance, you'll be hit based on how much UA you have an not based on how much MC defense you have.

Lastly, you will need high strength, a high quality sword, and you will need to be full martial in order to do anything as an MC character. Typical armor class these days is around 1400-1600 so you will need to be able to sting for higher than that in order to do damage to your opponent. Without being full martial you can almost forget about it.
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Re: melee combat

Postby kaizokuroof » Wed Oct 17, 2012 5:02 am

jordancoles wrote:
jordancoles wrote:Basically, shield stance is a way for you to transfer your MC's offensive power into a form of defense. It effectively turns your melee skill into a UA defense by multiplying your MC by 1.25.
If you have 100 mc and are in shield stance it's the same as if you're being hit with 125 ua.

Another reason why MC is used is because of the offensive weights of the moves. Punch is .75 weight, sting is 1.00, and val strike is 1.75 iirc. This means that MC moves will lower your opponents defense bar better than a punch which is the preferred attack for UA users. The up side to MC fighters is that it is much quicker to become competitive in pvp because of how much rings and armor help to increase the stat. On top of this your skill is multiplied by 1.25. The downside to being an MC character is that people who are full UA (the majority of players) will have the advantage of being able to use maneuvers against you, and they will most likely be able to get full benefit from those maneuvers. Since most MC users have low UA and high MC, it means that someone with 2-3 times more UA them are able to get the most out of their maneuvers when using them against the MC character. An example being that Death Or Glory will give them more IP every time you use a move on them and etc. It's not exactly straight fact but maneuver delta depends on your UA vs the opponent's UA. I would say that in order to get full delta on someone you'd need to be about 3x's their UA. As a general rule for an MC character you'll want to have at least 300 UA because otherwise everyone will be able to rape you with their maneuvers, DoG, Bloodlust, Oak stance, all giving full potential to your opponent while you're stuck in shield stance. The reason why I say 300 ua is because 3x's that is 900 which isn't common unless they're in a larger faction. Another reason why it's good to have some UA is that if you're hit outside of shield stance, you'll be hit based on how much UA you have an not based on how much MC defense you have.

Lastly, you will need high strength, a high quality sword, and you will need to be full martial in order to do anything as an MC character. Typical armor class these days is around 1400-1600 so you will need to be able to sting for higher than that in order to do damage to your opponent. Without being full martial you can almost forget about it.


LOL NO, COLEZ suX AGAIn. Punch weight is .87 not .75... COLEZ iz A ScRub, PAy NO AttEnTion 2 Wut HE SAYz if U WUnt the BESSTES7 inFormATIon CONTACT me VIA PM wiTH ur KWeStiONz and I wiLL anZer ApPRoprIaTl3y.

MoveMEnt COmBAT ALlOWs u to BEvcome CompEtatIVe regardless of STATS (EXCLUDING STR IF MC USER) The aim of MOvemNT ComBAT iz 2 clip on an object. A melee combatants best terrain IS forrest, because of the many trees and such that are around. Simple method is zig zagging through north/south and watching the clicks of your opponents. If they dont' have a move queued as you go around a corner, use a sting on them and if UR lUKy POW right in TH E KISSER, assuming ur SWORD is gud and ur str high, it should KO them andu can finish them off with punch (as u have no defensive weight on the ground)

Combat knowledge in DIS isn't WELL known beCAUSe they rely on multiple people queuing punch, which will take down any opponents.

AGAIN lOL @ SCRUB inFORmATion ProvideD bY COLEs and EAT A Dix AmAndA, this IZ a COMBAT thrEAD and U clearly KNOE nOTHinG.

2 SUM UP THE THREAD

Melee combat is the greatest form of combat, when coupled with da movements, the problem with is are.

- It's FUKKEn SLow
- To attk people you need 2 use IP, where as UA opponents can punch flex combo
- Melee COmbaT is FOR the BeTTEr TypES OF PEOple

IN THE COMING DAYS i WIlL RITE up A COmBAT GuiDE foR ALl U SCRUBS (DIS INCLUDED) so YOU cAN alSO HAve tHE kNOWledge ANd BE Az Gud Az the MAstAh hIMZeLf KAyZokUrOWfUUuf
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Re: melee combat

Postby ImAwesome » Wed Oct 17, 2012 5:49 am

ohhh crap, hes been around Phinix too long
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Re: melee combat

Postby Amanda44 » Wed Oct 17, 2012 10:01 am

kaizokuroof wrote: AmAndA, this IZ a COMBAT thrEAD and U clearly KNOE nOTHing


:?

Amanda44 wrote:
Awww, lol, Phinix is incredibly endearing.

:D


How does having a soft spot for Phinix = myself claiming combat knowledge?
Lol, you clearly saw the training camp thread.

And anyway, i do have some combat knowledge, i can punch, jump punch, call down the thunder and stab you with my sword. :D
I can also one shot a deer with my sling and down a bear in three.

DA COmBAT MAstAh

:lol:
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Re: melee combat

Postby kaizokuroof » Wed Oct 17, 2012 10:16 pm

Amanda44 wrote:
kaizokuroof wrote: AmAndA, this IZ a COMBAT thrEAD and U clearly KNOE nOTHing


:?

Amanda44 wrote:
Awww, lol, Phinix is incredibly endearing.

:D


How does having a soft spot for Phinix = myself claiming combat knowledge?
Lol, you clearly saw the training camp thread.

And anyway, i do have some combat knowledge, i can punch, jump punch, call down the thunder and stab you with my sword. :D
I can also one shot a deer with my sling and down a bear in three.

DA COmBAT MAstAh

:lol:


THEN G3T th3 FUX 0UT of TH3 ThR3Ad and baK 2 DA KITcHUN iF u DUn HAv AnYTHAng MEANin6Fool 2 conTrIbuTe. FLURtZ wITz COlz VA Pm N0\/\/Un WA@nTz 2 HEAR UR sHIT.
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Re: melee combat

Postby Amanda44 » Wed Oct 17, 2012 10:42 pm

kaizokuroof wrote:
THEN G3T th3 FUX 0UT of TH3 ThR3Ad and baK 2 DA KITcHUN iF u DUn HAv AnYTHAng MEANin6Fool 2 conTrIbuTe. FLURtZ wITz COlz VA Pm N0\/\/Un WA@nTz 2 HEAR UR sHIT.


Lol, ok, sticking up for Phinix is not contributing anything meaningful to a thread about combat but i still don't really see how that affects you.
And i honestly can't see how am i flirting with Jordan in this thread. :?

I'm not really sure tbh what i've done to upset you so much.
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Re: melee combat

Postby borka » Wed Oct 17, 2012 10:44 pm

Dear Kaizo just a short reminder that we have non english mothertongue users here that depend on using a translator program sometimes - sadly most of them haven't leetspeak or Klingon or newest webspeeks build in yet... ;)
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Re: melee combat

Postby Ninijutsu » Wed Oct 17, 2012 11:18 pm

I think this person's question has been answered by now...
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Re: melee combat

Postby kaizokuroof » Wed Oct 17, 2012 11:25 pm

Amanda44 wrote:
kaizokuroof wrote:
THEN G3T th3 FUX 0UT of TH3 ThR3Ad and baK 2 DA KITcHUN iF u DUn HAv AnYTHAng MEANin6Fool 2 conTrIbuTe. FLURtZ wITz COlz VA Pm N0\/\/Un WA@nTz 2 HEAR UR sHIT.


Lol, ok, sticking up for Phinix is not contributing anything meaningful to a thread about combat but i still don't really see how that affects you.
And i honestly can't see how am i flirting with Jordan in this thread. :?

I'm not really sure tbh what i've done to upset you so much.


B1tCh PLz, you FooLLOW Him ErrWhurR, he poST then U PoSt or VIcE VERsA. You Don"T Ne3D 2 StiK UP fOR PhINIx, he's clearly on the SMAE lEvEl as PopFOR/WAFFLES/YOUrSElF AKA NUbTIER

borka wrote:Dear Kaizo just a short reminder that we have non english mothertongue users here that depend on using a translator program sometimes - sadly most of them haven't leetspeak or Klingon or newest webspeeks build in yet... ;)


Dear Borka,

My most sincerer apologies, to you and the "non english mothertougue users" here. Really, they only meaningful meaningful thing I have said, is the small bit of combat knowledge I shared, but because you calmly and ever so nicely reminded me of this matter, I shall go ahead and write it out coherently.

KAIZOKUROOF COMBAT GUIDE AGAINST OTHA PLAYAHZ - Melee Combat edition:

Advantages:
- Melee combat, is usually a cheaper stat to invest in (LP wise) the reason being, that you only need to raise one skill.
- Most of the combat gear available, is all for Melee combat, you're able to increase your Melee Combat stat by about 100, with the gear available currently. That is; a pair of thanes (2 thanes) Dragon Helm and a CTC (Cut Throat Curiass)
- Combat Weights are more in the favor of Melee combat. Both offensive weight (how effective your attack on another players defense bar is) and Defensive weight (how effective your defense bar is at taking a hit vs the offensive weight of attacking player) This is because, the standard attack for a melee combat user, is sting. Sting has a weight of 1.00, while a UA (Unarmed combat) users base attack is punch, which is only 0.87. Your Defensive weight is 1.25 X your Melee combat, as a nubtier example, coles has provided above, if you have 100 MC your offensive weight will be 100 and your defensive weight 125. A UA user, with the same amount of skill, only in UA AKA 100 UA, will have a defensive weight of 100 and an offensive weight of 87 (as most UA users, don't even bother with moves like, strangle or Knock his teeth out (which have different weights, but I digress).

Disadvantages:
- The lowest form of attack (Sting) Takes 2 IP (initive points) to actually use, meaning you're slower to attack and it's harder to counter someone who starts attacking you.
- Only one maneuver, shield.
- Must be in open places, so you can keep your opponent(s) away - That said, you can movement combat in tight places, however I would avoid this if possible, as tight combat is very tricky and timing is everything.
- You need at least 400 + str and a sword of Q100 + to even remotely damage some of the current players out their.
- The only real way of taking off their defense is chaining together moves in a combo


Brief strategy guide

Stay calm, Melee combat is all about keeping the other player away from you, it is KEY that if you are fighting someone who is trained in the art of UA to keep them at a distance at all times. It also helps to understand your opponent. Unarmed combatants use maneuvers to fuel their attack/defense, maneuvers are only active when you use a move on your opponent and they are A) standing still or B) have a move queue on a target, be it your opponent, bear, boar, ant , someone else in the party - WHATEVER. This means, that if you use call down the thunder while A or B are in play, you are HELPING them, so to get around this, drag them into tree's or other obstacles when they are chasing you, or force them to move around things manually and use call down the thunder at this time.

A great way, if it is only one opponent, is to run in circles, always keeping an obstacle between you and your opponent, thus they cannot attack you. This also works if there are 2 or 3 people, just keep in mind, you may need to arc in VERY BIG circles spanning a few minimaps, which will result in you chewing through water, so always take at least 6 buckets of High Q water and when in doubt, just run .:)

Basic combo:

Stack 23 IP, using call down the thunder and movement combat to get to this number. Once 23 IP is reached, you have enough to Opp Knocks 4 times and finish with a sting. This is a VERY basic combo, and very easily avoided, if the person you are fighting against, has half a brain. One way to counter this, is as the Melee combatant uses 4 opp knocks, quickly throw in an evil eye (removes all the attack on the other user) this will usually result in them stinging for nothing and the melee combatant wasting all their IP and attack which is also used to fuel their defense. GG.

As mentioned above, if you're fighting a UA user (most likely as every faggit goes UA) everytime you are using a move on them, a maneuver is active. If they have Oaken stance on, chances are 4 opp knocks aren't going to even get the UA user under 30% defense and your sting, even if it hits at 100% attk, is either only going to dmg the UA users defense bar or you're going to ping for 0 dmg. As a melee combat user, there are ways to stop them from countering your Opp Knocks, a simple method, involves moving from your opponent as you use an attack, like oppknocks.... but with this, comes a very high risk of being hit while moving. A solution to this, is clipping them on something, for example a tree, and then quickly maneuvering around the tree, using your move and retreating back behind the tree. This will usually mean, they haven't got a maneuver active on you and that they won't be able to auto follow with a move, thus you avoid the hit.

NOTES:

FYI: The wiki is wrong with weights of the attacks, I know someone who has tested the weights of moves and come up with a more accurate list, however they shall not be named but you should thank them none the less.

* THATS ALL FOR NOW, I may continue writing once I get 2 work.
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