"Shoot" range

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Re: "Shoot" range

Postby NOOBY93 » Sun Jun 16, 2013 1:55 am

overtyped wrote:
10 HHP is better idea, but I simply don't like archery being nerfed like that
you don't know what you want.

I'm not a fan of archery myself, but for those who are, damn.
Can't do that to them :(
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Re: "Shoot" range

Postby overtyped » Sun Jun 16, 2013 2:03 am

NOOBY93 wrote:
overtyped wrote:
10 HHP is better idea, but I simply don't like archery being nerfed like that
you don't know what you want.

I'm not a fan of archery myself, but for those who are, damn.
Can't do that to them :(

you don't know what your saying, these changes would benefit everyone. Let's stop discussing this now, because your arguing for the sake of arguing.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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