NOOBY93 wrote:krikke93 wrote:It's stupid animals have fixed levels. I remember when this wasn't the case.
They don't have fixed levels.
if they are close to a village claim they will have a smaller level.
hm? really? Never noticed

NOOBY93 wrote:krikke93 wrote:It's stupid animals have fixed levels. I remember when this wasn't the case.
They don't have fixed levels.
if they are close to a village claim they will have a smaller level.
krikke93 wrote:NOOBY93 wrote:krikke93 wrote:It's stupid animals have fixed levels. I remember when this wasn't the case.
They don't have fixed levels.
if they are close to a village claim they will have a smaller level.
hm? really? Never noticed
Jalpha wrote:I believe in my interpretation of things.
Serejai wrote:Your formula for bear bones is really, really wrong. We're getting 180Q bones and teeth with 110 Survival. According to your formula we should only be getting 155Q.
hazzor wrote:Each animal has a quality cap on it's bones, assuming all animals are level 10 they are;
Mouflon, Rabbits, wild Chickens & Aurochs - 10
Fox - 40 (Level*4)
Boar - 80 (Level*8)
Deer - 100 (Level*10)
Bear - 200 (Level*20)
Troll - 425 (175+Level*25) but as a troll's level is dependant on it's cave level, the max is 5, which gives a Q of 300
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