Palisade hearth vaults. Legal?

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Re: Palisade hearth vaults. Legal?

Postby TeckXKnight » Sat Aug 17, 2013 11:06 pm

Nooby, everything that you just described and defined falls neatly into the definition that was laid out. A brick walled spot with only a single access port that is indefensible to the point where even if you spent a year sieging it, it'd require little more than an alt porting to the location to bust the ram, is not reasonably within the game's design. Attempting to parse and figure out every scenario leaves a ton of potential loopholes that will inevitably be abused because we can't have nice things.

As Tonky said, follow your heart and when something seems illegal, such as DDOSing the server to stop a siege (How many worlds has this happened in now?), just because that's not listed as against the rules anywhere, it's still going to get your land and accounts salted so you shouldn't do it.
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Re: Palisade hearth vaults. Legal?

Postby NOOBY93 » Sun Aug 18, 2013 12:14 am

TeckXKnight wrote:Nooby, everything that you just described and defined falls neatly into the definition that was laid out. A brick walled spot with only a single access port that is indefensible to the point where even if you spent a year sieging it, it'd require little more than an alt porting to the location to bust the ram, is not reasonably within the game's design. Attempting to parse and figure out every scenario leaves a ton of potential loopholes that will inevitably be abused because we can't have nice things.

As Tonky said, follow your heart and when something seems illegal, such as DDOSing the server to stop a siege (How many worlds has this happened in now?), just because that's not listed as against the rules anywhere, it's still going to get your land and accounts salted so you shouldn't do it.

Yeah I 100% agree but I thought we were telling definition of vault.
I would report every bug I find, well, to be honest, I've abused the fuel bug, leather bug and animal taming bug (the last one for the lulz, though)
Still, I would never DDoS a server or bugram. But yeah, it's true that if you try to define everything you leave holes, so it's best to define out of the box.
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Re: Palisade hearth vaults. Legal?

Postby MagicManICT » Sun Aug 18, 2013 9:03 am

Yes, because abusing any bug at all in a game makes you an ebil person and you should kill yourself for such poor morals. :roll:

I'm not going to say these guys fix critical bugs immediately. They often don't. Sometimes it is because the bug just isn't quite so obvious as to the extent of the exploit, sometimes it's because other things (such as the stability of the server) have a much higher priority, and others just aren't seen as an issue period. Hell, bugrams didn't get fixed because they were neck deep in trying to keep Salem development going.

NOOBY93 wrote: leather bug


Again, not a bug. The bug is that the leather tub resets when the map unloads. Without it setting to 92%, it'd go back to 0 and you'd never get leather done. (unless you want to bot-afk for several hours, and which is worse, botting or exploiting the fix?)

I fully expect these bugs to be rectified when the HnH 2.0 server code rolls out. (None of these mentioned bugs exist in the Salem code.) It'll be a sad day for charcoal production and people will have to learn proper baking times for their food. (Now if they'll just set up steel crucibles so you only have to fuel them once a day....)

The vaults that got nuked that were surrounded with statues were because they were abusing the authority objects. The fine line definition that has been used since the start of w4 was "able to have a section of wall rammed." This was just the initial definition and as all rules in a game, they have to be refined to make sure the playing field stays as balanced as possible.
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Re: Palisade hearth vaults. Legal?

Postby Patchouli_Knowledge » Sun Aug 18, 2013 9:25 am

I think we should redefine the definition of an illegal hearthvault.
Anything that loftar would love to send a MIRV to regardless of being rammable
.

Though serious speaking aside from being unrammable, the other unmention rules that seem to be illegal is either turn the hearthvault into Tower Defense mazing where you have to navigate through a bit of a gauntlet with the ram especially if there is an unrammable but walkable area (a passage that is 0.5-1.0 tiles wide) and you have to make a ram inside to progress further. This was usually accomplished by abusing the formerly unbreakable authority objects and minehole to create such a maze for the ram. As now, since authority objects can be rammed (and sadly still bear-rammable) and mineholes now destroyable, mazing is less of a problem but some abuse of cheap rammable object still exist.

Things that are bashable are kind of in the grey for this. Palisade are not considered part of the rule due to the ease of making a palisade basher mid-late game. Strongbox-walls may probably be pushing the limits as they require significantly more strength to bash and some have used them to protect attack-rams when they are have a strongbox basher to be able to gain access to their ram (note that strongbox wall does not require drying time unlike brickwalls).

DOSing and/or crashing the game as a defense are really an entire can of worms altogether and has nothing to do with vaults at all. A whole faction city has been nuked in world 6 for one member doing this via scents so it's pretty clear how legal this is (or for any game for obvious reasons).
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