Yes, because abusing any bug at all in a game makes you an ebil person and you should kill yourself for such poor morals.
I'm not going to say these guys fix critical bugs immediately. They often don't. Sometimes it is because the bug just isn't quite so obvious as to the extent of the exploit, sometimes it's because other things (such as the stability of the server) have a much higher priority, and others just aren't seen as an issue period. Hell, bugrams didn't get fixed because they were neck deep in trying to keep Salem development going.
NOOBY93 wrote: leather bug
Again, not a bug. The bug is that the leather tub resets when the map unloads. Without it setting to 92%, it'd go back to 0 and you'd never get leather done. (unless you want to bot-afk for several hours, and which is worse, botting or exploiting the fix?)
I fully expect these bugs to be rectified when the HnH 2.0 server code rolls out. (None of these mentioned bugs exist in the Salem code.) It'll be a sad day for charcoal production and people will have to learn proper baking times for their food. (Now if they'll just set up steel crucibles so you only have to fuel them once a day....)
The vaults that got nuked that were surrounded with statues were because they were abusing the authority objects. The fine line definition that has been used since the start of w4 was "able to have a section of wall rammed." This was just the initial definition and as all rules in a game, they have to be refined to make sure the playing field stays as balanced as possible.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.