Cain wrote:There is far too much complaining about metal scarcity in this thread. Especially by people who have no idea how the game works (you know who you are.) As potjeh said: you really only *need* a set amount of metal. That in itself makes mining a much less influential proposition. It's really not that big of a deal to spend what, 2 hours? to get a few baskets of fish to trade for the 10 or so bars you need. After that point mining/farming(trees) is the same in that you're just trying for super high end stuff. Since every single village that has a mine is willing to trade metal for a few linen or fish, I think metal is quite plentiful.
I agree however that metal is the primary "valuable item" at the moment, and I'd like to see this change. Don't make metal more accessible, but introduce more high-end rare resources.
It's very important to have access to a mine yes, but there's also plenty of ways to get that access. (brodgars open immigration policy for instance) If you don't have it, it's your own fault.
Well maybe one day we'll all know everything like you...LOL "10 or so bars you need"...what's this? You then need no more? Sorry but I see many many things that require metal in the build/crafts from celler doors to sausage machines, to better metal plows and saws, and thats not even getting into the weapons or armor. And what about the asthetics like Candle Posts to spruce up your camp or village instead of torch posts. Now if you meant that a player could work themselves up to a level where they can barter for some bare equiptment...a metal saw, a pickaxe, maybe a plow (i just use dig) or a sausage machine and then NEVER want for a better quality saw or ect,ect then yeah, you could be correct. A "farmer" could just barter for those 10 bars and never need anymore metal...but I doubt many players (like myself) wish to just get a few items and never play around with sprucing up their village or camps or get better saws and stuff. I think most players as they play long term would of course always be looking for more metal, better equipt, (And as I said) armor to be able hunt and or defend without running every 10 minutes to a boat or the water.
So maybe you'd be happy with a one time barter for basic farming equipt and never need any more metal but personally I've got cellars to dig and wood to chop and would like a full armor set to hunt efficiently and would like candle posts instead of wasting my linen on torches (put those bee hives to work) and on and on and on. So I think many players would need more than 10 pieces of metal if they plan on playing long term and enjoying the full range of non-mining activities, they'd need a steady (even if small and occasional) stream of metal as they progress in the game, spruce up their village/camp, try for better quality equipt and try to outfit themselves with armor.
Just my personal opinion and desires of course, other may be different as it should be.
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