Find Mining spots

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Re: Find Mining spots

Postby sabinati » Wed Dec 02, 2009 3:36 am

that's what the industry/nature slider is for... industry can't grow trees. industry can't farm. industry gets shitty yields with silk. nature gets shitty yields with mining.
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Re: Find Mining spots

Postby Chakravanti » Wed Dec 02, 2009 3:42 am

Sabinati is right. These mechanics is already implemented. I'm only saying I'd like to see more interdependence. As it stands nature is the most versatile but mining is the most profitable. Mining is only dependant on nature for trees. Although to be fair miners are dependent on nature for their character development.

Mostly we're just waiting on shit that is already known. More foods & tools.
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Re: Find Mining spots

Postby Rhiannon » Wed Dec 02, 2009 4:49 am

sabinati wrote:that's what the industry/nature slider is for... industry can't grow trees. industry can't farm. industry gets shitty yields with silk. nature gets shitty yields with mining.


From the stats i've seen listed on a stat thread that theory doesn't seem to be working. Even the wiki just says it increases/decreases getting seeds or ores/smelts but nothing about not being able to do anything. A miner can still up their farming and cooking skill to the high heavens and make just as good quality crops and foods as an uber farmer can, and yes I've heard mention that having full industry can make your trees not sprput as often (but i think thats farming skill not belief slider). I do agree that if it was as you said it would indeed be helpful but I don't believe it effects it that much (in all honesty I only use 1 seed per harvest anyway once i have my field the size i wanted it, the other 2 are just crap i have to dump from my inventory (more needless clicking).

I just IMO don't believe they should be able to farm or cook at all above level 1 in that skill if they choose to up their mining. This because we were talking about making things more balanced and fair inter-dependency between miners and naturists. But It'll work like it works, can't please everyone...lol
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Re: Find Mining spots

Postby sabinati » Wed Dec 02, 2009 5:34 am

to clarify:

full industry has a 100% fail rate on sprouted trees, while full nature has 100% success.

full industry gets 1 seed per harvest. only enough to replant. which is fine for hemp or flax i guess but how are you going to eat anything if you have to replant it all? full nature gets 3 seeds per harvest, enough, for example with wheat, to replant the tile and make 1 flour.

nature gets 2x the yield on silk, while industry gets about 2x the yield on smelting and about 2x chance on wrought conversion from bloom.
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Re: Find Mining spots

Postby Chakravanti » Wed Dec 02, 2009 6:51 am

The point we're making is that it's not reasonably viable to trade for metal. It happens because the tools are just that damn demanded but it's unreasonable exchange rate of effort. Where a miner gets a 10:1 return value on his work.

Don't get me wrong. I LIKE the localization of resources and I don't think mines are too scarce. But the market just isn't balanced.
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Re: Find Mining spots

Postby Potjeh » Wed Dec 02, 2009 10:23 am

Industry gets NO silk.

But yeah, the game mechanics are not the problem. The problem are all these god damned commies running around, feeding the miners for essentially free. That is, miners live in villages, all villages have farmers, and vast majority of villages are communist. This means that miners can just pick up food from the village stores, which is a lot easier than trading.

Anyway, I don't see what could be done to bring some more of good old capitalism to the hearthlands. Farmers are already getting a raw deal out of communism, because it takes about an hour of work for a miner to make all the equipment for a farmer, and then the farmer has to provide the miner with a lifetime food supply.
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Re: Find Mining spots

Postby sabinati » Wed Dec 02, 2009 5:28 pm

i like farming and making food though, and i dislike mining. *shrug*
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Re: Find Mining spots

Postby Cain » Wed Dec 02, 2009 7:23 pm

There is far too much complaining about metal scarcity in this thread. Especially by people who have no idea how the game works (you know who you are.) As potjeh said: you really only *need* a set amount of metal. That in itself makes mining a much less influential proposition. It's really not that big of a deal to spend what, 2 hours? to get a few baskets of fish to trade for the 10 or so bars you need. After that point mining/farming(trees) is the same in that you're just trying for super high end stuff. Since every single village that has a mine is willing to trade metal for a few linen or fish, I think metal is quite plentiful.

I agree however that metal is the primary "valuable item" at the moment, and I'd like to see this change. Don't make metal more accessible, but introduce more high-end rare resources.

It's very important to have access to a mine yes, but there's also plenty of ways to get that access. (brodgars open immigration policy for instance) If you don't have it, it's your own fault.
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Re: Find Mining spots

Postby Rhiannon » Wed Dec 02, 2009 9:29 pm

Cain wrote:There is far too much complaining about metal scarcity in this thread. Especially by people who have no idea how the game works (you know who you are.) As potjeh said: you really only *need* a set amount of metal. That in itself makes mining a much less influential proposition. It's really not that big of a deal to spend what, 2 hours? to get a few baskets of fish to trade for the 10 or so bars you need. After that point mining/farming(trees) is the same in that you're just trying for super high end stuff. Since every single village that has a mine is willing to trade metal for a few linen or fish, I think metal is quite plentiful.

I agree however that metal is the primary "valuable item" at the moment, and I'd like to see this change. Don't make metal more accessible, but introduce more high-end rare resources.

It's very important to have access to a mine yes, but there's also plenty of ways to get that access. (brodgars open immigration policy for instance) If you don't have it, it's your own fault.


Well maybe one day we'll all know everything like you...LOL "10 or so bars you need"...what's this? You then need no more? Sorry but I see many many things that require metal in the build/crafts from celler doors to sausage machines, to better metal plows and saws, and thats not even getting into the weapons or armor. And what about the asthetics like Candle Posts to spruce up your camp or village instead of torch posts. Now if you meant that a player could work themselves up to a level where they can barter for some bare equiptment...a metal saw, a pickaxe, maybe a plow (i just use dig) or a sausage machine and then NEVER want for a better quality saw or ect,ect then yeah, you could be correct. A "farmer" could just barter for those 10 bars and never need anymore metal...but I doubt many players (like myself) wish to just get a few items and never play around with sprucing up their village or camps or get better saws and stuff. I think most players as they play long term would of course always be looking for more metal, better equipt, (And as I said) armor to be able hunt and or defend without running every 10 minutes to a boat or the water.

So maybe you'd be happy with a one time barter for basic farming equipt and never need any more metal but personally I've got cellars to dig and wood to chop and would like a full armor set to hunt efficiently and would like candle posts instead of wasting my linen on torches (put those bee hives to work) and on and on and on. So I think many players would need more than 10 pieces of metal if they plan on playing long term and enjoying the full range of non-mining activities, they'd need a steady (even if small and occasional) stream of metal as they progress in the game, spruce up their village/camp, try for better quality equipt and try to outfit themselves with armor.

Just my personal opinion and desires of course, other may be different as it should be.
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Re: Find Mining spots

Postby Potjeh » Wed Dec 02, 2009 9:49 pm

Dude, don't you know there's wooden ploughs?
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