First of all thanks to jorb for the link. The most important thing is knowing that you guys are taking the problem into account. I will follow the news with interest.
Jackard wrote:The player is responsible for joining or creating a community capable of providing their protection. The price of having a random homestead secreted away in the wilderness is accepting the fact that said wilds can be very dangerous and you are on your own.
Well, i can partly accept your reasoning. But then i can remind you that well developed towns do not seem to be exactly safe.
viewtopic.php?f=7&t=4385&start=10So what do i do? I invest my time in building superboring solid walls, waiting for some powerful guy to ask for "donations" or coming in anyway to take them by himself? I don't think this is a solution of the problem, you simply postpone the trouble... Or could you name a town, which is recruiting, able to protect a noob from almost anyone?
@burgingham: I have already read plenty of times stuff like "we are veteran, we contribute more". Ok, then the fact that you discovered the game earlier than me means that I am just the unwilling target of your tests? lol. How can noobs become veterans and offer their contribute if veterans think this way?
I really think I could have become a veteran, but after the facts I told I simply lost the will to login. I don't think I can (should) force myself
