Prospecting and creating mines

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Re: Prospecting and creating mines

Postby Russaria » Sat Mar 20, 2010 3:08 am

sabinati wrote:as far as the "carpal tunnel walking for blueberrys and chants", i mean, i collect them a lot myself, but it's not something i devote any large amount of time to. as i'm out and about, if i see an herb, i grab it. and i'm about to go process a 10x10 field into linen. these are things that people should do for a little each day and build a stockpile, not something you should do for your whole play session.


I agree and that is what we do, but there is no stockpile, as we need the linen for those dasterdly flags like any other village does, same with the herbs as we have the same horrible food consumption bars as everyone else as well. So to do for ourselves AND try to slave up enough for trade. Well, it would then become a whole play session thing.

i guess you weren't around on the first map when anyone could build a mine for 100 blocks and there was no trade at all, but trade requires resource disparity among the population. still waiting on those regional resources loftorb... :)


No We began right after that, just before boats. You have any idea how much work and time would go into gathering 600K blocks and 18K Boards and 12K string? Trust me, there would NOT be very many gold mines in the world, maybe 1 after 6 months work for a supercity? Talk about a worthy and justified monopoly, they would have my sincere kudos. And even with an Iron mine at only 100K Blocks, 4K boards and 2K string...there wouldn't be much iron floating around either. No, me thinks the problem is really that (seeing the problem with cheats, macros and exploits in this game) that a great many of the supposed "top dogs" don't "really" like to work for what they have. As there would be alot more trade going on and required in such a system than this daft prospecting crap. 100 blocks up aginst 600K is not even comparable..lol As for regional resources, from a group who thinks that a vending area is not required in this game? Me laughs at the though of regional resources requiring 4 day real life treks to trade. Cheers to the useless vending stands..LOL
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Re: Prospecting and creating mines

Postby sabinati » Sat Mar 20, 2010 3:39 am

Russaria wrote:I agree and that is what we do, but there is no stockpile, as we need the linen for those dasterdly flags like any other village does, same with the herbs as we have the same horrible food consumption bars as everyone else as well. So to do for ourselves AND try to slave up enough for trade. Well, it would then become a whole play session thing.


so if you had metal what trades would you be making...?

No We began right after that, just before boats. You have any idea how much work and time would go into gathering 600K blocks and 18K Boards and 12K string? Trust me, there would NOT be very many gold mines in the world, maybe 1 after 6 months work for a supercity? Talk about a worthy and justified monopoly, they would have my sincere kudos. And even with an Iron mine at only 100K Blocks, 4K boards and 2K string...there wouldn't be much iron floating around either. No, me thinks the problem is really that (seeing the problem with cheats, macros and exploits in this game) that a great many of the supposed "top dogs" don't "really" like to work for what they have. As there would be alot more trade going on and required in such a system than this daft prospecting crap. 100 blocks up aginst 600K is not even comparable..lol As for regional resources, from a group who thinks that a vending area is not required in this game? Me laughs at the though of regional resources requiring 4 day real life treks to trade. Cheers to the useless vending stands..LOL


that shit's never gonna happen man. and i think you are seriously underestimating the real "top dogs" in this game. and what group are you talking about that thinks that a vending are is not required in this game? what are you even talking about? and 4 day real life treks to trade...? how long do you think it actually takes to travel a supergrid? because i think you're wrong.
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Re: Prospecting and creating mines

Postby Russaria » Sat Mar 20, 2010 6:13 am

sabinati wrote:
so if you had metal what trades would you be making...?


Being "Care bears" as they call the "not into murdering and giefing" type players. If I had metal I would pretty much trade for anything someone had worthwhile. Anything higher quality than I already had, tree planter's jars? A better saw? Resources, dirt, water, other type of metal I don't have, and yeah a chest full of food or whatever the other people had that was usable by my group. I didn't say I wouldn't trade for chants or berrys, I just said it I wouldn't HAVE to be. Hell on the last map we often had fun doing the "treasure chest" thing. (That's where we'd leave a straw basket of goodies at noobies property lines, usually things like a few bars of metal, pickaxe, scythye, a few coins, things like that...I know hippy shit)

that shit's never gonna happen man. and i think you are seriously underestimating the real "top dogs" in this game. and what group are you talking about that thinks that a vending are is not required in this game? what are you even talking about? and 4 day real life treks to trade...? how long do you think it actually takes to travel a supergrid? because i think you're wrong.


"A supergrid"? How do you know you are only a supergrid from me? What if you are in the southwest corner and I am in the northeast corner? And I walked from northeast-northcentral wall to northwest-northcentral wall, took me 4 days of crawling 8 hours a day with a damn boat on my head, dodging obstacles, knocked out by bears, stopping to gather food every hour on end, and taking breaks to let the feeling come back into my damn arm...I KNOW how big the world is. As for "never gonna happen"...well, of course not, god forbid the game be driven to a cooperative, trade, economic, crafting, project balanced and work ethic sandbox oriented game instead of a warmonger, division for strife, murder/grief cause we've gotten everything we need in 1 month and we're bored now, "there's only 3 cookies so fight it out or starve hehehe", oriented game. :roll: DAMN those irritating carebear peacenik hippies!!!..lol

As for "top dogs", ok I'll bust loose. I WAS impressed, for months I was impressed, I sat on IRC and I listened to the jive, I saw the towns and supposed success and paid little attention to the details, I thought them all expert gamers and compared to the progress I was making they HAD to be working their little gamer asses off. I was in awe, I logged off everyday inspired and determined to "get where they were" and work just as hard. Then I listened closer, and I read more, I watched them brag about their macros and their hacks and their exploits and their theivery prowess and compare who could trick the game and J&L better than the other and all because they were themselves just as cheated and didn't care. They were experts alright, in how to cheat and exploit. And then, I was no longer impressed. Under-estimate? I don't think so. Does what you have now come from hardwork? Your town? Your LP? The skills to already have your mines? No exploits?, no macros? no cheating? (!!And Warri drops dead!!) How many of those top dogs have ever played H&H with just bare naked playing skill from beginning to end...have you? And don't give me the "J&L are cheater/exploiter/hacker gamers too and don't care so it's legit" crap, I'm talking real gamer community here and cheating is cheating EVEN IF the devs do it too. (Saying that because it has been said and used as excuse in threads/irc before, whether it's true or not I don't know or care, it's irrelevant to the point). SO again, yeah I was impressed but now? Well Charlie says it best.
http://www.youtube.com/watch?v=JOJWVB2sYpo
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Re: Prospecting and creating mines

Postby sabinati » Sat Mar 20, 2010 7:18 am

Russaria wrote:Being "Care bears" as they call the "not into murdering and giefing" type players. If I had metal I would pretty much trade for anything someone had worthwhile. Anything higher quality than I already had, tree planter's jars? A better saw? Resources, dirt, water, other type of metal I don't have, and yeah a chest full of food or whatever the other people had that was usable by my group. I didn't say I wouldn't trade for chants or berrys, I just said it I wouldn't HAVE to be. Hell on the last map we often had fun doing the "treasure chest" thing. (That's where we'd leave a straw basket of goodies at noobies property lines, usually things like a few bars of metal, pickaxe, scythye, a few coins, things like that...I know hippy shit)


so clearly there is incentive for people with metal to trade to people without metal...


"A supergrid"? How do you know you are only a supergrid from me? What if you are in the southwest corner and I am in the northeast corner? And I walked from northeast-northcentral wall to northwest-northcentral wall, took me 4 days of crawling 8 hours a day with a damn boat on my head, dodging obstacles, knocked out by bears, stopping to gather food every hour on end, and taking breaks to let the feeling come back into my damn arm...I KNOW how big the world is. As for "never gonna happen"...well, of course not, god forbid the game be driven to a cooperative, trade, economic, crafting, project balanced and work ethic sandbox oriented game instead of a warmonger, division for strife, murder/grief cause we've gotten everything we need in 1 month and we're bored now, "there's only 3 cookies so fight it out or starve hehehe", oriented game. :roll: DAMN those irritating carebear peacenik hippies!!!..lol


yes "a supergrid", as in one section of the world, i.e. a unit of measurement. it seriously does not take that long to cross one. yes i know the world is 5x5 supergrids (or is it 7x7 now? idk if they actually added the next tier). but there is no reason to cross the whole damn world at crawl speed with a boat on your head. a supergrid does not take as long to cross as you appear to think it does, period.

As for "top dogs", ok I'll bust loose. I WAS impressed, for months I was impressed, I sat on IRC and I listened to the jive, I saw the towns and supposed success and paid little attention to the details, I thought them all expert gamers and compared to the progress I was making they HAD to be working their little gamer asses off. I was in awe, I logged off everyday inspired and determined to "get where they were" and work just as hard. Then I listened closer, and I read more, I watched them brag about their macros and their hacks and their exploits and their theivery prowess and compare who could trick the game and J&L better than the other and all because they were themselves just as cheated and didn't care. They were experts alright, in how to cheat and exploit. And then, I was no longer impressed. Under-estimate? I don't think so. Does what you have now come from hardwork? Your town? Your LP? The skills to already have your mines? No exploits?, no macros? no cheating? (!!And Warri drops dead!!) How many of those top dogs have ever played H&H with just bare naked playing skill from beginning to end...have you? And don't give me the "J&L are cheater/exploiter/hacker gamers too and don't care so it's legit" crap, I'm talking real gamer community here and cheating is cheating EVEN IF the devs do it too. (Saying that because it has been said and used as excuse in threads/irc before, whether it's true or not I don't know or care, it's irrelevant to the point). SO again, yeah I was impressed but now? Well Charlie says it best.
http://www.youtube.com/watch?v=JOJWVB2sYpo


yes. what i have now comes from my hard work and the hard work of the group i am with (FYI it's not wayneville, just so you know; you seem to think that i'm with wayneville for some reason?) our town, our LP, our skills was all earned legitimately by playing the game, no exploits (other than pinning animals so they don't run away, carting leather tubs, and one-sticking ovens, which have been publicly known forever and anyone who is not doing these things is a fool), no macros, and no cheating. and i, personally, play this game because i enjoy it. it has it's flaws, sure, but overall it's a great game, and i love it. and i'm not here to cheat. i'm here to play. as far as the devs cheating? wtf are you talking about? using their god powers? it's called being a dev/admin. the devs aren't out there "cheating".

anyway stop being such a whiny baby
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Re: Prospecting and creating mines

Postby Jackard » Sat Mar 20, 2010 7:29 am

sabinati wrote:anyway stop being such a whiny baby

just not going to happen. russaria belongs to the same group of malcontents as rhiannon and flaw, the ones that constantly lament the state and future of the game

youll see nothing but handwringing from them
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Re: Prospecting and creating mines

Postby Potjeh » Sat Mar 20, 2010 12:34 pm

I've never sold a single chant or a piece of linen (thought they're underpriced), and yet I had cupboards of metal (including a cupboard of wrought). I ended up mostly collecting metal for the hell of it, because I really had no use for all of it. How did I get it? Silk, cheese and pastries, things that I enjoy making. Linen and chants are only brought up all the time because they're the easiest goods to acquire.
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Re: Prospecting and creating mines

Postby sabinati » Sat Mar 20, 2010 3:48 pm

yeah i'll pretty much buy any food that's not bread or cow chorizo now, and of course i'll buy silk if the price is right.
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Re: Prospecting and creating mines

Postby neoshadow_xxx » Sat Mar 20, 2010 4:36 pm

back on the mines themselves, i think that you should be able to make a mine anywhere. If there is no ore in the particular spot that you mine in, you will get a rock that is the q of your pickaxe/stone axe. The ore you get should be randomized, so as long as you have a mine you have a chance to get all the types of metal. Of course the rates would be Tin>Iron>Copper>Silver>Gold would be standard, whatever the rates would be (I'm to lazy to give an example of actual percentages) I also have gotten pretty fed up with the chant/blueberry grinding, and im getting pretty bored now. I've actually gotten bored of exploring and killing stuff! I would love it if there was some kind of central meeting place, maybe there would be a meing place for every supergrid and you can tele to only the meeting place in the supergrid you were spawned in. I dunno, i have only been playing for 2 months-ish so im not really savvy with the games community yet, and im too lazy to fidure out how to find/use IRC. I also hate looking like a n00b, which is why i want metal. Before the reset i found an abandoned iron mine, with 2 cupboards in it out of pure luck, it had never even been used. So i got used to the mining lifestyle, but since i no longer have a mine ive gotten bored with the game. Anyways, my main point was the mine idea, but im very rant-oriented so i kinda rambled on a bit. Sorry 'bout that.
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Re: Prospecting and creating mines

Postby sabinati » Sat Mar 20, 2010 6:57 pm

have you considered maybe joining a village that has a mine...? i mean that was really my point earlier, it seems that everyone wants to have their own personal mine, rather than being part of a city that has a mine. also if you're not using irc you're seriously missing out.
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Re: Prospecting and creating mines

Postby Jackard » Sat Mar 20, 2010 7:00 pm

hermitage has its price, this is a mmo not a sp game. treat it like one
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