by MagicManICT » Tue May 08, 2012 3:35 am
Damage from a collapsing wall ripples. If the wall is 100% repaired, the adjoined sections will take damage, but it'll never be enough to destroy them. If the sections are less than 100%, it could very well collapse four or five sections when you knock one down.
For a collapse check, the system looks at so many tiles directly behind the character. If so many aren't mined out, there's 0% chance of a collapse.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.