Avarice wrote:What skills/attributes aren't worth leveling past (x) ?
Survival: this skill softcap quality of outcome loot from animals and wilderness. Loot from deer is hardcaped by 100, from bear - 200, from troll - 300 (max surv u ever need). So if u butcher bear with 150 surv u will get 150q skin and other, but u can get more from bear with higher surv.
Cooking: softcaps Q of your unbaked foods crafted via cooking recipes with formula - Qunbaked=sqrt(cooking*perception). So just look what q of ingridients u get and rise perc\cooking to prevent softcaping.
Sewing: softcaps your lether\clothing recipes - Qitem=sqrt(dextery*sewing). Same as cooking.
Smithing: Same as cooking and sewing - Qitem=sqrt(strength*smithing) for all metal crafts except jewelry - Qitem=sqrt(psyche*smithing) for jewelry.
Farming: Sortcaps crops q, guess q of crops is caped at 300 so just get as much as u can.
So for example to softcap crafts at 100q u will need 100stat and 100skill. And ur carpentry\farming\survival skills high enough to reach softcap point with your ingridients.