TeckXKnight wrote:So the idea is that if it doesn't do anything beneficial or potentially even actively detriments you, the cash shop is fine. Absolutely nothing changes so the argument is technically true. The Devs are never going to implement a cash shop but if you were to do something with you, you have to make anything purchased there completely locked to the character/account that purchased it. Buying cash items and then selling them to players is gaining an advantage. You're directly turning real world money into valuable assets in HnH, thus providing an unfair advantage. Nothing along the lines of bonuses or equipment would be acceptable either as that actively benefits players in some fashion, even if the item/bonus becomes dated and useless shortly thereafter.
Essentially, you'd be buying skins and hair cuts for your doll. While gimmicky, it's not exactly a treasure trove and would likely be more trouble than its worth as it draws negative attention from merely existing. A lot of people would opt against it, as having unique looks makes you easy to identify and an easy target -- or easy to emulate. With the ability to emulate the look of newbies, players are brutally efficient at gaining trust and entry into communities.
Another issue is do the changes disappear when you die? Death is permanent and so anything you buy is impermanent. One could easily feel scammed should they purchase things for a character and then die. People already feel the world is out to get them as it is.
It just doesn't seem like a viable or useful idea.
Well if you buy a haircut that makes you look different, you'd know what you were buying into. People who don't mind the added risk of being singled out faster, or even maybe -want- that attention, would still buy from the cash shop. The point is to add something small that doesn't negatively impact people who don't shop, gives incentive for some people to buy, and ultimately gives loftar/jorb some added cash to maybe eventually make the game run a bit smoother for everyone. Anyways, if you put on a helmet (which people do, 99.9% of the time anyways), it wouldn't even be noticeable. I also think the haircut option should be a new NPC within the baby room, where you first make your character, so that you have a choice of staying as a the default or switching to the haircut via an unlocked NPC. So even players with the haircut options could still do what they normally would do with baby character infiltrations.
I still think the donator shield would be a great idea. The shield in the game currently looks bad imo, and I don't quite know why there isn't a better looking on available. I mean, going melee basically entails you getting lots of good looking gear, and a silly wooden shield that might as well be q5... kinda lame. Yes, I know you can use the axe instead, but most people go sword/shield. Anyways it'd be nice to have a little tower shield or kite shield. Again, since it'd literally change virtually nothing about gameplay for non-paying players, yet give loftar/jorb a little extra cash... and all it would have to be is a recipe that is unlocked when you get the same skill that makes wooden shields, for donators only.
VS 
Honestly, I'd be tempted to buy it, if it looked all cool like that...