melee combat

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Re: melee combat

Postby Ninijutsu » Thu Oct 18, 2012 12:01 am

Also, if the enemy hasn't started stacking advantage on you through stern order, you can wait to get a full stack of combat meditation, then run up and valorous strike + battle cry + sting almost instantly. This will give you 2-3 advantage and will destroy their defense bar if you have decent MC. You are open to attack after the battle cry though, so make sure to retreat immediately.
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Re: melee combat

Postby kaizokuroof » Thu Oct 18, 2012 3:02 am

Ninijutsu wrote:Also, if the enemy hasn't started stacking advantage on you through stern order, you can wait to get a full stack of combat meditation, then run up and valorous strike + battle cry + sting almost instantly. This will give you 2-3 advantage and will destroy their defense bar if you have decent MC. You are open to attack after the battle cry though, so make sure to retreat immediately.


You're speaking as if they have UA. A Melee Combatant would have little to no UA, thus making the combat med, extremely shit. remember, your maneuvers are relative to the delta and your delta as a MC user is shit, maybe for a hybrid build of both UA + MC, with more UA than MC.

Also considering, the above will probable not hurt them at all, best case, you might ping for 0 and could possibly follow up with a No Pain No Gain and another STING, but chances are you've just waste IP/defence/attack on your foe.

Remembering: delta = sqrt(Your UA/Their UA)
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Re: melee combat

Postby Ninijutsu » Thu Oct 18, 2012 7:37 am

kaizokuroof wrote:
Ninijutsu wrote:Also, if the enemy hasn't started stacking advantage on you through stern order, you can wait to get a full stack of combat meditation, then run up and valorous strike + battle cry + sting almost instantly. This will give you 2-3 advantage and will destroy their defense bar if you have decent MC. You are open to attack after the battle cry though, so make sure to retreat immediately.


You're speaking as if they have UA. A Melee Combatant would have little to no UA, thus making the combat med, extremely shit. remember, your maneuvers are relative to the delta and your delta as a MC user is shit, maybe for a hybrid build of both UA + MC, with more UA than MC.

Also considering, the above will probable not hurt them at all, best case, you might ping for 0 and could possibly follow up with a No Pain No Gain and another STING, but chances are you've just waste IP/defence/attack on your foe.

Remembering: delta = sqrt(Your UA/Their UA)


You should always have some of the other stat. Like 1/3 ratio.
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Re: melee combat

Postby kaizokuroof » Thu Oct 18, 2012 7:50 am

Ninijutsu wrote:
kaizokuroof wrote:
Ninijutsu wrote:Also, if the enemy hasn't started stacking advantage on you through stern order, you can wait to get a full stack of combat meditation, then run up and valorous strike + battle cry + sting almost instantly. This will give you 2-3 advantage and will destroy their defense bar if you have decent MC. You are open to attack after the battle cry though, so make sure to retreat immediately.


You're speaking as if they have UA. A Melee Combatant would have little to no UA, thus making the combat med, extremely shit. remember, your maneuvers are relative to the delta and your delta as a MC user is shit, maybe for a hybrid build of both UA + MC, with more UA than MC.

Also considering, the above will probable not hurt them at all, best case, you might ping for 0 and could possibly follow up with a No Pain No Gain and another STING, but chances are you've just waste IP/defence/attack on your foe.

Remembering: delta = sqrt(Your UA/Their UA)


You should always have some of the other stat. Like 1/3 ratio.


No, you should play how you like. I myself prefer a pure Melee Combat build. Even with a 1/3 ratio, your Delta is still getting smashed, it just means the maneuvers against you won't utterly rape you AS MUCH. I would rather invest that extra LP into MC, even if it is only a few extra points.

You've also got to consider that most of the combatants left this world, have 2K+ buffed UA so that puny ass UA you have, still won't do shit. Also, OP was asking about Melee Combat, not some faggit, inbreed, UA + MC UsaH

You also need to look at the big picture, you're not always going to be fighting 1 v 1, Melee combat, when used right, will devastate a defense bar of the person you're attacking and quickly, leaving your team mates/villagers to follow up. Different builds, different play styles, experiment and find one you like.

Valorous strike is god tier ;)
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Re: melee combat

Postby Amanda44 » Thu Oct 18, 2012 1:07 pm

EDIT:

Lol, Amanda taking kaizo seriously just made my day.


Ninijutsu - now that i've had a couple of hrs to think about it, i've decided you are right. It's not so much i take anything that Kaizo says seriously, its more that i always feel the need to defend if its not just solely about me.

But, in this instance it really serves no purpose, other than giving him more fuel for the fire, so i've deleted my op.
Thanks for making me see sense.

:D
Last edited by Amanda44 on Thu Oct 18, 2012 3:47 pm, edited 1 time in total.
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Re: melee combat

Postby Ninijutsu » Thu Oct 18, 2012 2:42 pm

Lol, Amanda taking kaizo seriously just made my day.
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Re: melee combat

Postby kaizokuroof » Fri Oct 19, 2012 1:19 am

Amanda44 wrote:EDIT:

Lol, Amanda taking kaizo seriously just made my day.


Ninijutsu - now that i've had a couple of hrs to think about it, i've decided you are right. It's not so much i take anything that Kaizo says seriously, its more that i always feel the need to defend if its not just solely about me.

But, in this instance it really serves no purpose, other than giving him more fuel for the fire, so i've deleted my op.
Thanks for making me see sense.

:D


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Fukken rely? 2 FUkKEn R00D. My point was completely valid, your post did not contribute to the thread at all. I was completely serious when I told you to get the fuck out of the thread if you have nothing worthwhile to contribute. Half your posts are you whining about how you're female and you suck at combat and whoring for attention. Well now you've got my attention bitch and my original post still stands:

KaIZerKowRuFERz wrote: EAT A Dix AmAndA, this IZ a COMBAT thrEAD and U clearly KNOE nOTHinG.
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Re: melee combat

Postby ImAwesome » Fri Oct 19, 2012 2:50 am

hmm better chill out Kaizo before she knees you in the groin.... :lol:

and is it just me or does this thread look like it belongs in the Inn(the entire thread not just the offtopic parts) since it was a duplicate post and was already answered?
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Re: melee combat

Postby jenisons » Tue Jan 29, 2013 6:36 am

I always used UA for maneuvres and removing opponents defense, and melee to deal damage.


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Re: melee combat

Postby bitza » Thu Feb 07, 2013 9:42 pm

so kaizo, let me see if i am understanding your melee strategies correctly. you are suggesting a pure melee build, stacking 23 IP and firing 4 op knocks (assuming they aren't in oak stance for some reason), and ducking in and out of behind trees? this is your pro melee strategy? :lol: first off, a UA character can do any of these things just as well as a melee build, with the exception of sting.

it may be easy to stack 23 IP while you're in a boat, or big open field with 6 buckets of water, but what about closed combat situations, say in a house or a snakey mine tunnel? your 500 melee dude will get eaten alive by equal UA, plain and simple. without movement combats, you stand no chance against oak stance + flex. and going toe to toe, you lose the initiative race against death or glory - your UA opponent will have 23 long before you if they so desire.

i do not recommend the pure melee build - sure it's fun to sting naked farmers for 2000 dmg but in real combat you are going to need UA, if for no other reason than you are going to need to understand the many advantages that UA or even a UA-melee hybrid will have over pure melee.

This will usually mean, they haven't got a maneuver active on you and that they won't be able to auto follow with a move, thus you avoid the hit.


maneuvers are still activated anytime the opponent makes a move, even if there's no "offensive" move queued for the defending player. to see what i mean, turn on death or glory and attack an ant hill. then click "off" the fight to clear your offensive move. death or glory will still work. no?

e: nm, i think i understand what you mean. you can run around in circles calling thunders, as long as he doesn't stand still or have a move queued his maneuver doesn't activate. in general though it is going to be much much more difficult for the melee user to get 23 IP vs 6 for the UA user (which appears to be most of the time, all of the inits a UA fighter needs)
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