Prospecting and creating mines

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Re: Prospecting and creating mines

Postby neoshadow_xxx » Sat Mar 20, 2010 7:03 pm

im with a group and we are starting a village soon, but i can't find a mine anywhere, plus like i said my main point was the mine idea.
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Re: Prospecting and creating mines

Postby Jackard » Sat Mar 20, 2010 7:06 pm

neoshadow_xxx wrote:plus like i said my main point was the mine idea.

yea and its not a bad one either


my comment was more @ the public, i just dont like seeing the huge whining about metal and how its soooo terrible actually having to rely on a community instead of toiling forever in obscurity that people post so often
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Re: Prospecting and creating mines

Postby Rhiannon » Sat Mar 20, 2010 7:29 pm

sabinati wrote:have you considered maybe joining a village that has a mine...? i mean that was really my point earlier, it seems that everyone wants to have their own personal mine, rather than being part of a city that has a mine. also if you're not using irc you're seriously missing out.



Hummm, I haven't really noticed alot of hermits ranting about mines, are you sure you don't mean small cities? Or do you consider any village with less than 10 people as "hermits or solo"? I don't want a "personal mine", I want a mine for our village and group. Which is what I've seen what few other villages I've ran across saying as well. "Joining a city that has a mine" = being a farm slave in most cases. Those cities don't want another miner/smither usually, they want cooks and farmers so THEY can mine and smith and will give them some metal farm equiptment..lol Explain to me, in your case, what you would do for some noob or even a veteran who wished to join your city because it has a mine? Would you let them smith and mine (have access) in your mine? Pay them in metal bars for farming for you on top of giving them some equipt? What exactly does this "join a city with a mine" advice you give amount to in your experience for those who do/take it? And since you alwyays peshaw everyone who wants a mine..why aren't YOU just a farmslave in some town with a mine? I mean, it just seems funny you are always trading metal and seem to have "forming your own group village and getting a mine as quick as possible" as your main goal with every reset. Yet you bitchslap every person who says the same about themselves or their group or complains or banters ideas about the situation. Just seems a bit odd.
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Re: Prospecting and creating mines

Postby Potjeh » Sat Mar 20, 2010 7:32 pm

What game are you playing?
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Postby Jackard » Sat Mar 20, 2010 7:39 pm

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Re: Prospecting and creating mines

Postby burgingham » Sat Mar 20, 2010 8:09 pm

Looks interesting, will give it a try.
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Re: Prospecting and creating mines

Postby danath » Sat Mar 20, 2010 9:25 pm

Just let prospecting detect BUILT mine holes, at least we'll be able to find more villages easily and help the absence of Rodgar and stuff. Hell, already 3 mines with palisade and claim in the middle of nowhere with not a single house around.
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Re: Prospecting and creating mines

Postby bitza » Sat Mar 20, 2010 9:34 pm

edit: ^^^^^ this guy - FUCK NO

Rhiannon wrote: "Joining a city that has a mine" = being a farm slave in most cases.


The reason for that is that the job of "farm slave" is typically in much higher demand than another smith. Once you have the scythe, the metal saw, the grinder, the cauldron etc etc, you don't really need that much more metal except to trade or when your clay/smith skill allows you to build a higher quality armor or such. "Farm slave" is to be quite honest a much more useful profession, a village always needs food, only occasionally needs metal. This is spoken as one such "slave" myself - I wouldn't trade the job for anything, the folks I live with would probably be most jealous if I told them my total char LP ;)


Rhiannon wrote:Those cities don't want another miner/smither usually, they want cooks and farmers so THEY can mine and smith and will give them some metal farm equiptment..lol


Sure, let's have the village blacksmith move his slider from industry to nature and then we'll just flush all of that LP he put into smithing down the toilet, so a new guy can have a turn in the mine :lol: Like I say, the reason the new guys to join a mine city don't typically become "mine slaves" (lol see wut i did thar) is because the demand for the job just isn't there.

If a "farm slave" were to come to our village, once they were set up they'd be outfitted with a scythe, metal plow, grinder, cauldron, all the good metal stuff that makes people want it so bad, along with armor and a weapon if they desired. This is assuming that person was contributing to the group as a whole, maybe other villages run differently but it works for us
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Re: Prospecting and creating mines

Postby Potjeh » Sat Mar 20, 2010 9:36 pm

Nobody likes mining. Everyone in my group has his main nature-specced by choice, and just uses industry alt for mining. And we're mostly B12, which is as industry-loving as it gets.
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Re: Prospecting and creating mines

Postby Alkarym » Sat Mar 20, 2010 9:37 pm

this topic interests me because we're five friends now, playing all together and there's one of us that want to mine and smith. he's still thinking that if he finds some rustroots, he has a chance of getting a mine and then we can prosper into something bigger and maybe have more members to our village but i see that it's nearly impossible mainly because of the first few posts in this topic:

people went and scaned all the mines on the first few days.. WHY? i'll tell you what i think, those who scaned all the mines so that no one else would get one are just of the same brand of the one that pked our village for over a week long, one shotting us on last map.

greivers are a pain and they like to hurt the gaming experience of others.. they don't pk for the challenge, hell! we were only noobs back then, what a thrill to kill us!!! they would go any length to prevent you from having fun... and my term of greifing player is broad, if you kill inocent people for the fun of killing another player (not the actual challenge), if you claim your land in the middles of a road plowed and layed my someone else just to see them go around your place, if you claimed all mines in the first few days, you're a greifing player.

i'dd like to understand what happens in the mind of someone that, seeing a GAME thinks: hey! i could make the life of the other players in this game a hell if i wanted to. geeze, lets do just that!!

all we wanted was to have some gear of our own, some armors, some weapons to be able to tank a bear. something of low quality at first because we wouldn't have the lp to have 1000 smithing at the begining and then, as we progressed, have better and better gear.

the fact is: their is always demand for metals, the quality system in this game makes it so that, a good miner can sell to a good smith and if you wanna be good in both then you have to spen countless hours grinding... the mmo aspect does not mean you have to be 390 players asking 10 to have metal!

that was my opinion, now go on, flame me, i know you love that.. i have an opinion, yours is different but in the end i'm a fucking idiot because i talked aloud right?
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