Archery vs Melee

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Archery vs Melee

Postby delgar89 » Wed Jun 16, 2010 7:58 am

Still i have never got an answer for my problem. Should i put more points into MM up to 80-100, or should i keep it on 35 for some sling action from time to time, and focuse more on melee and unarmed ? How those stats look on you guys? Melee over 200 with strenght over 200 and u 1 shoot bears? Or you prefer to have MM close to 100 to use Bow for hunting anyway.
delgar89
 
Posts: 7
Joined: Mon Jun 14, 2010 8:50 pm

Re: Archery vs Melee

Postby Dataslycer » Wed Jun 16, 2010 8:28 am

35 mm should be enough for anything you cannot melee. Melee is a better option long term as you can still kill animals while not being useless in PvP
If you keep focusing on the shadow behind, you will not see the light in front of you.

Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
User avatar
Dataslycer
 
Posts: 1420
Joined: Sat Jan 30, 2010 5:06 am

Re: Archery vs Melee

Postby Zamte » Wed Jun 16, 2010 9:02 am

You really overestimate animals, to be honest. I've got 80 melee, and can kill a level 7 bear in 1 strike after dropping it's defense bar with opportunity knocks. To kill it straight through it's defense bar would take more, for sure, but in such a situation at least I have no chance of having to deal with running bears, or dropping combat.

The thing is that marksmanship changes as you get higher in it. With equal armor as a sling user, you don't have to worry about damage so much. By the time you hit 80 or 100 marks, you'll be able to just attack something, and kill it while it's building attack bar to hit you again. You take one hit per fight, but you save the trouble of the fence building.

The other thing people don't realize about melee, is you can't just go in and swing a sword around. There is less preparation work, especially as you get higher melee, but things require IPs, and attack bars to be full, and defense bars to be kept up, and advantage to be kept in your favor, or at least out of theirs. There are a lot more factors in melee combat. In full on PvP these all need to be juggled, and used to your advantage, and if done successfully could very well allow you to beat a superior opponent. While hunting, the IPs and attack bar are the only ones that come into play much, but you still take some time to get what you need.

Neither skill is going to allow you to just run up to a bear and clobber it in the head and kill it with no time spent at all. The only way you'll get that is (very) high unarmed skill.
User avatar
Zamte
 
Posts: 526
Joined: Sun Apr 04, 2010 2:12 am

Re: Archery vs Melee

Postby Potjeh » Wed Jun 16, 2010 9:08 am

Not really, punch doesn't do all that much damage. You'd need thousands of points of strength to one-shot bears.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Archery vs Melee

Postby Zamte » Wed Jun 16, 2010 10:14 am

That's what I mean. As it's the only skill that doesn't require IPs, it's the only one with any chance of being able to just drop the opponent with no time spent in combat. It's not realistic, but given a situation with three characters with infinite strength and infinite of their chosen skill (marks, unarmed, and melee), the unarmed character would always win as they can attack fastest.

Don't get me wrong, I use melee, I've never used unarmed at all, and I don't recommend it, but if you really want to be running around dropping enemies with no time commitment, you're either going to be disappointed, or be spending a lot of time grinding unarmed up.
User avatar
Zamte
 
Posts: 526
Joined: Sun Apr 04, 2010 2:12 am

Re: Archery vs Melee

Postby delgar89 » Wed Jun 16, 2010 10:28 am

Ok so at higher levels melee >>>> archery in pvp and melee < archery in hunting. So melee wins.

Now the other questions preaty plz.

2) When we are on stats can some1 post how roughly stats on ~~endgame (i know there is no endgame) should look ??

3) Me and my fried wanted to start togheder (hearthpassword-system was not known yet for us) and we started in same location: Soviet Russia. I found a map on forum... any1 can tell me if this city is on map? I would like to go to some other city for trade... that Soviet Russia is kinda deserted i think...
delgar89
 
Posts: 7
Joined: Mon Jun 14, 2010 8:50 pm

Re: Archery vs Melee

Postby Zamte » Wed Jun 16, 2010 3:08 pm

Not sure what you mean. As you said, there is no end game. If you want to be a melee-focused warrior-type character, then you're going to be raising your melee skill, strength, and constitution for the most part. Marksmanship means raising marksmanship skill, and perception.

Most likely though you're going to be taking non-combat abilities as well. These are up to your own decisions.
User avatar
Zamte
 
Posts: 526
Joined: Sun Apr 04, 2010 2:12 am

Re: Archery vs Melee

Postby DatOneGuy » Thu Jun 17, 2010 5:06 am

Zamte wrote:Not sure what you mean. As you said, there is no end game. If you want to be a melee-focused warrior-type character, then you're going to be raising your melee skill, strength, and constitution for the most part. Marksmanship means raising marksmanship skill, and perception.

Most likely though you're going to be taking non-combat abilities as well. These are up to your own decisions.

Marksmanship will also want either some unarmed or melee for defence or a lot of CON if you want to be able to take the damage and then just use it for FEPs.

I found the difference between 10 and 50 Melee for defence with a shield amazing.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Archery vs Melee

Postby DerKonig » Fri Jul 02, 2010 6:38 pm

Ive read through this thread, and I have a question.

Say you have a farm, and you wanted to defend it if it ever got attacked. You have 2 players, each with 2 alts. Each player has one archer alt and one melee alt.

You also have a brick wall built around your farm, so melee users can't rush in and kill the archers. There would also be some hiding spots for the archers to snipe from(that's assuming they don't have pvp mods).

Assuming these alts have stats for their given combat style around 100, would the archers be worth it at all? Would they be completely worthless in the defense of a walled-in area?
DerKonig
 
Posts: 1
Joined: Sun Jun 27, 2010 10:08 pm

Previous

Return to How do I?

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot], Yandex [Bot] and 2 guests