Little-Known Pro-Tip Thread, Must Read (Up to 115 Tips!)

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Little-Known Pro-Tip Thread, Must Read (Up to 76 Tips!)

Postby ImAwesome » Mon Oct 01, 2012 1:39 pm

lordgrunt wrote:I didn't find this information in this thread so im glad i can share some tips:

#tip No.21343456
When searching for quality nodes of anything, turn on grid display on Ender's minimap. Center of quality always appears at crossing of those red grid lines. (Sadly i have no screenshots atm to picture it better)

#tip No.344511122
How to get yellow terrain type? I mean, how to terraform ground into it:
Find (brown) muds, those that give acre clay. Plant grass. Plow it. While ground usually turns to grass after a time, here it turns to yellow terrain.

How to get purple-ish terrain? (Im not 100% sure about this one, needs confirmation)
Do the same as above while on yellow terrain.

#tip No.23456
Was this posted? Lift a barrel with water, then r-click on tanning tube. Voila, tube is full.

#tip No.66234411
How to fill food through fast: Hold item in hand, keep shift pressed and r-click of through like crazy. The same shift-holding works with planting seeds or filling oven/smelter/kiln with fuel. I find it extremely helpful.

those last 2 aren't protips they're basic noob info...

the 2 about terraforming, any grassland(doesn't have to be terraformed from any other terrain type first) when plowed and left will become a moor(yellow grass area), and plowing any moor and leaving it will turn it into a heath(the pink and purple grass area)...so those 2 are useless

3rdly, of all the quality nodes I've found not 1 has ever been at the corners of a grid square!
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Re: Little-Known Pro-Tip Thread, Must Read (Up to 76 Tips!)

Postby FictionRyu » Mon Oct 01, 2012 7:06 pm

ImAwesome wrote:
lordgrunt wrote:#tip No.21343456
When searching for quality nodes of anything, turn on grid display on Ender's minimap. Center of quality always appears at crossing of those red grid lines. (Sadly i have no screenshots atm to picture it better)
3rdly, of all the quality nodes I've found not 1 has ever been at the corners of a grid square!

Not to mention he never posted any kind of confirmation that it is legit. Just that he has no screen-shots to picture it better.
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Re: Little-Known Pro-Tip Thread, Must Read (Up to 76 Tips!)

Postby lordgrunt » Wed Oct 03, 2012 1:55 pm

About terraforming, thanks for information. That clears it up. It still counts imho as good tip, if someone wishes to decorate their village.
About last 2 tips... in first post there is crapton of, as you call it, "noob info" of this kind, those i mentioned just were not there. And your definition of noob info vs pro tip isnt my concern.
About grids & quality. Just damn try it... even if there is no actual resource at cross point of grid lines, the quality center is still there. Quick example is either water or clay from rivers. Also there might be cases in which 2 separate q centers are next to each other or otherwise overlapping, i found place like this with exactly 2x q35 soil nodes on 2 cross points, that did confuse me a little. Though it still proves it.
Also, im not talking about 3 or 4 nodes i found that prove the theory. I wouldn't post it in such case. There were a lot of them, 100% proving it. Of *all* kinds as i said, count in even fish & sand.
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Re: Little-Known Pro-Tip Thread, Must Read (Up to 76 Tips!)

Postby ImAwesome » Wed Oct 03, 2012 2:04 pm

lordgrunt wrote:About terraforming, thanks for information. That clears it up. It still counts imho as good tip, if someone wishes to decorate their village.
About last 2 tips... in first post there is crapton of, as you call it, "noob info" of this kind, those i mentioned just were not there. And your definition of noob info vs pro tip isnt my concern.

noob info is noob info, everyone knows you fill things that way...its in all the guides and wiki!
lordgrunt wrote:About grids & quality. Just damn try it... even if there is no actual resource at cross point of grid lines, the quality center is still there. Quick example is either water or clay from rivers. Also there might be cases in which 2 separate q centers are next to each other or otherwise overlapping, i found place like this with exactly 2x q35 soil nodes on 2 cross points, that did confuse me a little. Though it still proves it.
Also, im not talking about 3 or 4 nodes i found that prove the theory. I wouldn't post it in such case. There were a lot of them, 100% proving it. Of *all* kinds as i said, count in even fish & sand.

the best nodes I've found have NEVER been at a corner! last time I was out looking for a quality spot(mining) it was centered almost in the middle of the grid(maybe a few tiles down and to the left). there was no ore there, just a quality node...your theory has been disproved.
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Re: Little-Known Pro-Tip Thread, Must Read (Up to 76 Tips!)

Postby lordgrunt » Wed Oct 03, 2012 2:18 pm

Mining is prob the worst case for proving it. Unless you wish to dig it all up to reveal all corners... cant really disprove it the way you described it. And im not sure anymore if you and I are talking about the same thing. Its not about the node of material itself, but the center of its quality. Continue digging, even if its just stone, untill quality starts decreasing. Quality of ore should be inherited from stone.
Using this method i once found q66 stones node, which would be ignored by most players as everywhere on cave's walls nearby you woudlnt get more than q20-30 stones.
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Re: Little-Known Pro-Tip Thread, Must Read (Up to 76 Tips!)

Postby ImAwesome » Wed Oct 03, 2012 11:36 pm

either english isn't your first language or you just skimmed my post, either way I'll say again: last time I was out looking for a quality spot(mining) it was centered almost in the middle of the grid(maybe a few tiles down and to the left). there was no ore there, just a quality node

center of the node means highest quality spot in a node
again it wasn't an ore node, just a quality node(had there been an ore node it would have had ore of that quality)

since I was only mining stone, and the best stone was in the middle of a grid(or atleast close to it) not at a corner it means that your theory of quality nodes being centered on the corners is wrong! it wasn't just that 1 node, I've never found 1 quality node(no matter if it was affecting water, clay, soil, stone, or ore) that was centered at the corner of a grid. if you're finding them there maybe you're just in a weird area, but the entire map isn't that way. I'd also like to suggest to you that you go back to your quality nodes(at your corners) and work your way out from there and see if you can find a higher quality near them, since you've been using this theory it means you may have been missing the best spots without even noticing it. if you can find a higher quality it means you're wrong, if you can't then maybe you're right...but only for that 1 node!
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Re: Little-Known Pro-Tip Thread, Must Read (Up to 76 Tips!)

Postby lordgrunt » Thu Oct 04, 2012 2:27 pm

For which 1 node? (about the last sentence)
As I said few times already *all* of those i found had centers the way I described and there were many. You have but one example. Which is interesting on its own, as in "exception to prove the theory".
Cant really say that im in weird part of map because I have travelled across entire map from north to south, im not saying i checked every node out there on my way. But the 3 areas I used to live in, i checked their surroundings carefully, middle of map probably the most. Everywhere the rule applies.
I'd love to hear what other people have to say about it too. Your one example of a node that doesnt follow the rule isnt much. It might just mean that underground layer allows exceptions, though i have (let me count...) 5 examples from underground where centers of quality follow that rule, and not 1 that doesnt. As for above ground, there are too many nodes i found that prove it to count them (and no exceptions).
I'd also like to suggest to you that you go back to your quality nodes(at your corners) and work your way out from there and see if you can find a higher quality near them, since you've been using this theory it means you may have been missing the best spots without even noticing it.

Since I done that already, and already found quality centers the reverse way (check surroundings, then confirm Q center to be on cross point) I'd like to suggest you do it now :)

Consider this example:
Image
(numbers are random now, as is the tile) Imagine the top right corner give q10 clay. But you work your way towards middle and quality grows to, say, q16. To the bottom right, it drops back to q10.
Would you say that center of quality is placed exactly where highest Q clay is found? No, because clay ends and its not possible to check if further is better.
Though this simple example doesnt prove that quality center is palced on either top or bottom left corner, it *does not* disprove it either. However its easy to find examples that do prove it. Like a river turn going (even partly) around a cross point and water quality centering somewhere on land. Possible to prove with a well.
But still, most simple of all is soil, I encourage everyone to go around and try it.
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Re: Little-Known Pro-Tip Thread, Must Read (Up to 76 Tips!)

Postby jordancoles » Tue Oct 16, 2012 12:51 am

jordancoles wrote:Basically, shield stance is a way for you to transfer your MC's offensive power into a form of defense. It effectively turns your melee skill into a UA defense by multiplying your MC by 1.25.
If you have 100 mc and are in shield stance it's the same as if you're being hit with 125 ua.

Another reason why MC is used is because of the offensive weights of the moves. Punch is .75 weight, sting is 1.00, and val strike is 1.75 iirc. This means that MC moves will lower your opponents defense bar better than a punch which is the preferred attack for UA users. The up side to MC fighters is that it is much quicker to become competitive in pvp because of how much rings and armor help to increase the stat. On top of this your skill is multiplied by 1.25. The downside to being an MC character is that people who are full UA (the majority of players) will have the advantage of being able to use maneuvers against you, and they will most likely be able to get full benefit from those maneuvers. Since most MC users have low UA and high MC, it means that someone with 2-3 times more UA them are able to get the most out of their maneuvers when using them against the MC character. An example being that Death Or Glory will give them more IP every time you use a move on them and etc. It's not exactly straight fact but maneuver delta depends on your UA vs the opponent's UA. I would say that in order to get full delta on someone you'd need to be about 3x's their UA. As a general rule for an MC character you'll want to have at least 300 UA because otherwise everyone will be able to rape you with their maneuvers, DoG, Bloodlust, Oak stance, all giving full potential to your opponent while you're stuck in shield stance. The reason why I say 300 ua is because 3x's that is 900 which isn't common unless they're in a larger faction. Another reason why it's good to have some UA is that if you're hit outside of shield stance, you'll be hit based on how much UA you have an not based on how much MC defense you have.

Lastly, you will need high strength, a high quality sword, and you will need to be full martial in order to do anything as an MC character. Typical armor class these days is around 1400-1600 so you will need to be able to sting for higher than that in order to do damage to your opponent. Without being full martial you can almost forget about it.
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Check out my pro-tips thread
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Re: Little-Known Pro-Tip Thread, Must Read (Up to 77 Tips!)

Postby Ninijutsu » Wed Oct 17, 2012 3:16 am

Reaching 0% starving causes you to lose about 4% of your max HP every few seconds.
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Re: Little-Known Pro-Tip Thread, Must Read (Up to 77 Tips!)

Postby jennylee1203 » Fri Oct 26, 2012 8:03 am

a very fun game as well as Hi Billy,It'S so interesting

User was warned for this post. Not sure if bot?
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