Prospecting and creating mines

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Prospecting and creating mines

Postby bitza » Sat Mar 20, 2010 9:46 pm

I can tell you that nobody in my group macro'd, we just rushed carrots, plaice and exploration, got one guy up to seeing rustroot and went from there. There are probably some mines still out there so hang in there.

I would like to add that some kind of centralized trading location would really be nice - on the old map before I found a mine, it was a trivial matter to get together some chantrelles or silk and meet someone at the RoB to pick up a few metal bars. Something like this would go a long way to alleviate the metal blueballs that a lot of people seem to be experiencing.
Last edited by bitza on Sat Mar 20, 2010 9:49 pm, edited 1 time in total.
Karede wrote: It takes a special kind of autism to play this game
User avatar
bitza
 
Posts: 1461
Joined: Wed Dec 30, 2009 2:07 pm

Re: Prospecting and creating mines

Postby Rhiannon » Sat Mar 20, 2010 9:47 pm

bitza wrote:
The reason for that is that the job of "farm slave" is typically in much higher demand than another smith. Once you have the scythe, the metal saw, the grinder, the cauldron etc etc, you don't really need that much more metal except to trade or when your clay/smith skill allows you to build a higher quality armor or such. "Farm slave" is to be quite honest a much more useful profession, a village always needs food, only occasionally needs metal. This is spoken as one such "slave" myself - I wouldn't trade the job for anything, the folks I live with would probably be most jealous if I told them my total char LP ;)



I am my village's farmer and I like it that way, full nature and no smithing and no desire to mine. The point was telling people who WANT mines/metal to be a farm slave when that "job" you find so desirable is not what they want. As for "outfitting" them, I would neveer want a metal cauldron or plow because of the continuous emtal it takes to maintain them.

bitza wrote:Sure, let's have the village blacksmith move his slider from industry to nature and then we'll just flush all of that LP he put into smithing down the toilet, so a new guy can have a turn in the mine :lol: Like I say, the reason the new guys to join a mine city don't typically become "mine slaves" (lol see wut i did thar) is because the demand for the job just isn't there.


If a "farm slave" were to come to our village, once they were set up they'd be outfitted with a scythe, metal plow, grinder, cauldron, all the good metal stuff that makes people want it so bad, along with armor and a weapon if they desired. This is assuming that person was contributing to the group as a whole, maybe other villages run differently but it works for us


Exactly my point, in other words, telling a player who wants to mine/smith to "go join a village with a mine" is bullshit advice. Just as you have illustrated here, such advice is moot and irrelevant to the complaints or desires they expressed. And of course, your further illustrations of "owning" them with your dterminations of how much/little or whatever contribution they make to justify your "outfitting" them with what YOU think they need. (Again that plow and cauldron are worthless in the long run and are nothing but metal sucks. Yeah the plow does wonders, until 50 tiles later when you have to repair it with yet anothr piece of metal they come and beg you for. Again...a "Slave". This does not answer nor provide a discussion or workable advice for such a discussion, as usual just people who have their cake wanting everyone to shut up and be happy..lol
************************************ RAVENHOLM ************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
User avatar
Rhiannon
 
Posts: 540
Joined: Wed Nov 04, 2009 3:01 am
Location: Ravenholm

Re: Prospecting and creating mines

Postby Rhiannon » Sat Mar 20, 2010 9:53 pm

danath wrote:Just let prospecting detect BUILT mine holes, at least we'll be able to find more villages easily and help the absence of Rodgar and stuff. Hell, already 3 mines with palisade and claim in the middle of nowhere with not a single house around.


This would help the situation, it would also help in allowing all those assholes who find mines and leave them just so no one else can locate it even though they don't want it to NOT be able to grief the game this way. If prospecting loctaed all mine veins, built or not, then that little trick would no longer be a grief option.
************************************ RAVENHOLM ************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
User avatar
Rhiannon
 
Posts: 540
Joined: Wed Nov 04, 2009 3:01 am
Location: Ravenholm

Re: Prospecting and creating mines

Postby danath » Sat Mar 20, 2010 9:55 pm

bitza wrote:edit: ^^^^^ this guy - FUCK NO

I knew I was going to get this answers, maybe I aimed too high expecting reasons :lol:
User avatar
danath
 
Posts: 93
Joined: Tue Feb 02, 2010 10:53 pm

Re: Prospecting and creating mines

Postby bitza » Sat Mar 20, 2010 10:00 pm

Nobody in our village begs for anything - if the miner needs food, he takes it, if the metal plow needs a bar, the farmer grabs one and puts it in, if someone's armor busts they can get a new one the next time the blacksmith is on. My point about contributions was only to illustrate the fact that we all work together and that there is no 'dead weight' in our village. But good job on the assumptions :D

Anyways, I met you once in game Rhiannon, a long time ago, and you seemed like an extraordinarily nice person. But every post I see from you on the forum is full of anger, I really wonder why you've stuck with this game if it makes you so upset.

Re: detecting built mines. Here's what would happen, you're out prospecting.."iron 45%, sweet" "iron 79%, almost there" "oh look there's a mountain" "OH FUCK A VILLAGE RIGHT THERE, shit, well back to the drawing board and hope I don't start tracking that one again". nobody's going to want to leave scents just to haul a load of ore out of an already claimed mine.
Karede wrote: It takes a special kind of autism to play this game
User avatar
bitza
 
Posts: 1461
Joined: Wed Dec 30, 2009 2:07 pm

Re: Prospecting and creating mines

Postby danath » Sat Mar 20, 2010 10:07 pm

bitza wrote:Re: detecting built mines. Here's what would happen, you're out prospecting.."iron 45%, sweet" "iron 79%, almost there" "oh look there's a mountain" "OH FUCK A VILLAGE RIGHT THERE, shit, well back to the drawing board and hope I don't start tracking that one again".
How is that better than scanning loads of grids and getting "no minerals found"? At least you have found someone to trade with!
bitza wrote:nobody's going to want to leave scents just to haul a load of ore out of an already claimed mine.
Oh, now we are thinking on different stuff...

I'd add to my suggestion "non-used in 10 days" mines.
User avatar
danath
 
Posts: 93
Joined: Tue Feb 02, 2010 10:53 pm

Re: Prospecting and creating mines

Postby bitza » Sat Mar 20, 2010 10:17 pm

danath wrote: How is that better than scanning loads of grids and getting "no minerals found"? At least you have found someone to trade with!


That's a good point I hadn't thought of. But from what I gathered in this thread, nobody wants to trade for metal, everyone wants to own their own mine, so detecting built mines (who builds a mine without claiming it..never seen that) would make prospecting that much more difficult and frustrating which is what I figured this thread was all about.
Karede wrote: It takes a special kind of autism to play this game
User avatar
bitza
 
Posts: 1461
Joined: Wed Dec 30, 2009 2:07 pm

Re: Prospecting and creating mines

Postby Alkarym » Sat Mar 20, 2010 10:20 pm

bitza wrote:
danath wrote: (who builds a mine without claiming it..never seen that)



claime ok, but what about actually USE them? i saw many posts talking about abandoned mines.. wtf? why did you claim a mine but not use it?
Alkarym
 
Posts: 15
Joined: Mon Feb 01, 2010 7:39 am

Re: Prospecting and creating mines

Postby UnrealJake » Sat Mar 20, 2010 10:21 pm

Alkarym wrote:
bitza wrote:
danath wrote: (who builds a mine without claiming it..never seen that)



claime ok, but what about actually USE them? i saw many posts talking about abandoned mines.. wtf? why did you claim a mine but not use it?


Too much hard work? Give up? Die? xD
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
User avatar
UnrealJake
 
Posts: 317
Joined: Sat Feb 13, 2010 11:22 am
Location: To your left, no your OTHER left.

Re: Prospecting and creating mines

Postby Rhiannon » Sat Mar 20, 2010 11:03 pm

bitza wrote:Nobody in our village begs for anything - if the miner needs food, he takes it, if the metal plow needs a bar, the farmer grabs one and puts it in, if someone's armor busts they can get a new one the next time the blacksmith is on. My point about contributions was only to illustrate the fact that we all work together and that there is no 'dead weight' in our village. But good job on the assumptions :D

Anyways, I met you once in game Rhiannon, a long time ago, and you seemed like an extraordinarily nice person. But every post I see from you on the forum is full of anger, I really wonder why you've stuck with this game if it makes you so upset.

Re: detecting built mines. Here's what would happen, you're out prospecting.."iron 45%, sweet" "iron 79%, almost there" "oh look there's a mountain" "OH FUCK A VILLAGE RIGHT THERE, shit, well back to the drawing board and hope I don't start tracking that one again". nobody's going to want to leave scents just to haul a load of ore out of an already claimed mine.


To tell the truth, I am, as most who meet me in-game see, however, I am an admitted slave to my "bullshit detector". I guess I've fallen for the atttitude that does seem to reek on this forum and admittedly I add to it...lol I guess I became dissalusioned with NOT the game but the "major players" I actually admired during the first few months (my brother commented similarly). As I then later learned just how many of them (almost all = most) were nothing but some of the most cheat/hack/exploit oriented gamers I had ever seen in my way too long history of gaming, Then I began to realize how "beneath it's potential" the game itself was due to the griefing and seeming love it of by both (What I thought) were the best players and even the devs themselves. The game itself is foundationally awesome addictive and foundationaly pheonemal game. So I guess frustration lends into the atittitude. It's a huge class divide, I find most of the advice given so one-sided, mis directed, and thrown out with such "i got mine so shut up about yours" that the community itself is rather abusive. So I abuse back as what else is there to do...lol Least it gets the frustration out.

As for the prospecting, yeah, it would mean you often run up on taken mines, BUT with lack of mines, and with the griefing (which locking up mines for no reason actually is) I would rather find a taken mine rather than (As my brother did ) walk the whole span of the top half of the map wihout 1 single reading. At least if you could read all mines, you could gauge how many were actually around, taken, or locked up for nothing (which would give you a chance to at least find an abandoned one).
************************************ RAVENHOLM ************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
User avatar
Rhiannon
 
Posts: 540
Joined: Wed Nov 04, 2009 3:01 am
Location: Ravenholm

PreviousNext

Return to How do I?

Who is online

Users browsing this forum: Claude [Bot] and 3 guests