LadyV wrote:If your going to break mine supports to clear space be sure to use a miners helmet and be exactly centered on the grid square so the maximum cave in rocks that can hit you is only one.
MagicManICT wrote:LadyV wrote:If your going to break mine supports to clear space be sure to use a miners helmet and be exactly centered on the grid square so the maximum cave in rocks that can hit you is only one.
How does one stay centered on the tile when trying to destroy something? I don't think I've seen this advice/trick before.
LadyV wrote:MagicManICT wrote:LadyV wrote:If your going to break mine supports to clear space be sure to use a miners helmet and be exactly centered on the grid square so the maximum cave in rocks that can hit you is only one.
How does one stay centered on the tile when trying to destroy something? I don't think I've seen this advice/trick before.
Turn the grid on and do your best to center yourself. Im quite sure centering programs are out there for exact centering. They were used last world for mining. I just do so by eye. And yes from all my mining experience it does minimize the number of hits. I've had my share of cave ins.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
mvgulik wrote:Seems to me that that tip is missing a related dependency.
- Building/placing the mine-post so that you can access it from a tile's center.
YingYang wrote:I don't know if this is on here but when digging clay if you keep your survival at 1 you will get ten times the clay.
mvgulik wrote:YingYang wrote:I don't know if this is on here but when digging clay if you keep your survival at 1 you will get ten times the clay.
Mmm, is that "10 times" a general educated guess based on one clay node. Or did you do some testing on multiple different-q clay nodes. (just asking, to see what drops out. Might be something useful.)
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