What's wrong with people?

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: What's wrong with people?

Postby Winterbrass » Sun Jan 10, 2010 9:01 pm

I think the major problem comes into a game like this when you have people using alts - complete and utter unaccountability. If you have only one character and you risk fucking up your entire experience if you get caught under certain circumstances (100% Change, for example), you'll wait longer and prepare more for when you actually do start being a thieving, murderous bastard.

I appreciate that some people may have alts for perfectly legitimate roleplaying reasons, but if given the option, there is a nontrivial portion of quite a lot of playerbases that will use alternate characters solely for the purpose of 'getting revenge' or 'stirring the pot'. That's fine, but if a person isn't going to use their main to do it, they shouldn't be doing it as they obviously aren't willing to commit to dealing with the consequences personally if they get caught. After all, you can't be a shining paragon of goodliness and strength and simultaneously be a sneaking thief and vandal (without a lot of work). Two totally different statsets.
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Re: What's wrong with people?

Postby Emina » Sun Jan 10, 2010 9:02 pm

Agree on many things up here, it needs to be adressed.

one other thing i dont get is the crime system. In real life you dont get punished for defending your own land. This thing "murder is murder" well not quite!
You will never get convicted to murder if you kill someone wile defending your own property but most of all defending yourself. if someone attacks you first
on your own property and you kill him in the process of defending yourself you will tops get man slaughter but most probably you will get out free of any charge
since it was in selfdefense. Hence no murder scents should be left from yourself on your own claim if the perpetrator attacks first. think it should be adressed.

Why not also have the right to sort of "attack/convict" (not kill, unless he attacks) someone that is vandalizing or stealing stuff from your property if you stumble upon them,
maby introduce a way to "quell the theaves" using their theft or vandalizing scents, rendering the perpetrator unable to attack and pull him out of your residence with a rope or
something :lol: without leaving any scents of your own since that would not be a crime in itself, you would have the right to convict unwanted guests from your property.

Well... or any other ideas are wellcome this just poped up in my head not thaught it thru at all.

ha ha maby quell the theaves could also be used to pull someone out of their property aswell if you had a crime scent backing it up so you are able to punish him outside or something.
Ahh well dont know about that tho just thaught it sounded funny, could see people catch people with ropes in my head he he :lol: like the old western. roll them in oil and feathers.
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Re: What's wrong with people?

Postby Winterbrass » Sun Jan 10, 2010 9:06 pm

Emina wrote:You will never get convicted to murder if you kill someone wile defending your own property but most of all defending yourself. if someone attacks you first
on your own property and you kill him in the process of defending yourself you will tops get man slaughter but most probably you will get out free of any charge
since it was in selfdefense.

In Canada, you'll still get a hefty prison sentence even for killing someone in self-defense on your property. Here, you're legally required to flee upon finding out that your home has been invaded.

Of course, that's neither here nor there considering that the setting of this game seems to be based on semi-medieval Europe. :P Guaranteed that if you hid the body well enough, nobody would ever know.
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Re: What's wrong with people?

Postby Igglebert » Sun Jan 10, 2010 9:26 pm

Sucks to be in Canada. In Texas you're legally allowed to shoot people off your property.
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Re: What's wrong with people?

Postby Winterbrass » Sun Jan 10, 2010 9:38 pm

Igglebert wrote:Sucks to be in Canada. In Texas you're legally allowed to shoot people off your property.

I fail to see how being legally able to make a stupid decision and intentionally end someone else's life is a good thing. Everyone's heard the (possibly fictional) story about the little old lady who shot, point blank, and killed the young man who stopped to pick up her purse for her after she had dropped it.

But in any case, to have this post not completely derail the thread, it's the same sort of concept. If you're going to kill someone and you're not going to be stealthy about it, you shouldn't have the option of hiding behind a fake person that the general playerbase doesn't associate with 'you'.
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Re: What's wrong with people?

Postby Potjeh » Sun Jan 10, 2010 9:43 pm

The simple solution is that if you die in H&H, you die in RL. I'll do the killing, if anyone volunteers to pay my air fares.
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Re: What's wrong with people?

Postby Chakravanti » Sun Jan 10, 2010 9:48 pm

Winterbrass wrote:I think the major problem comes into a game like this when you have people using alts - complete and utter unaccountability. If you have only one character and you risk fucking up your entire experience if you get caught under certain circumstances (100% Change, for example), you'll wait longer and prepare more for when you actually do start being a thieving, murderous bastard.

I appreciate that some people may have alts for perfectly legitimate roleplaying reasons, but if given the option, there is a nontrivial portion of quite a lot of playerbases that will use alternate characters solely for the purpose of 'getting revenge' or 'stirring the pot'. That's fine, but if a person isn't going to use their main to do it, they shouldn't be doing it as they obviously aren't willing to commit to dealing with the consequences personally if they get caught. After all, you can't be a shining paragon of goodliness and strength and simultaneously be a sneaking thief and vandal (without a lot of work). Two totally different statsets.


You're wrong. You cannot prevent alt abuse. You can however adjust the system to reflect the fact that alts will be used. Making a huge margin of development and furthering that margin by arbitrarily making consumption of resources a difficult task in and of itself means that the character is more valuable than the resources. Furthering this is the fact that death is, in and of itself, a form of character development. This means that people will only PvP when they are Full tradition and ready to die.

This system encourages alt abuse. Simply because it is marginally easy for advanced players to train and develop cheap criminal alts for scent murdering and thieving. THe margin of loss means that unless a character is ready to die, those alts will be used for criminal purpose. The excessive margin of development combined with arbitration of development rates is actually what causes this.

I've been saying for a while that if they drop the arbitration and make character development purely resource based that this will change this to some degree. Of course there are many other things that need to be changed as well such as offline defense. They have stated that they intend LP to become resources based like FEP's but they don't intend to drop the arbitration (and have talked about increasing it).


Winterbrass wrote:
Igglebert wrote:Sucks to be in Canada. In Texas you're legally allowed to shoot people off your property.

I fail to see how being legally able to make a stupid decision and intentionally end someone else's life is a good thing. Everyone's heard the (possibly fictional) story about the little old lady who shot, point blank, and killed the young man who stopped to pick up her purse for her after she had dropped it.

But in any case, to have this post not completely derail the thread, it's the same sort of concept. If you're going to kill someone and you're not going to be stealthy about it, you shouldn't have the option of hiding behind a fake person that the general playerbase doesn't associate with 'you'.

Actually stealth, hiding identity and impersonation is an intended part of the game. Also, You really don't want to get into a debate about judgment here. The point is that it exists and you can't change it.
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Re: What's wrong with people?

Postby Gauteamus » Sun Jan 10, 2010 9:54 pm

Potjeh wrote:The simple solution is that if you die in H&H, you die in RL. I'll do the killing, if anyone volunteers to pay my air fares.


Thanks for the quality post on the bottom of page 5, Potjeh, I meant to make a similar post myself - maybe those ideas need their own thread for a thorough analysis?
Anyway, i think killing people who die ingame is abit radical - maybe chop off a finger joint of the players own choice per death?
The dismembered joint should be sent per snailmail to Jorftar before a character can be reincarnated.
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Re: What's wrong with people?

Postby Potjeh » Sun Jan 10, 2010 9:59 pm

Yeah, it's been a thread brewing in my head for the past day or two. I just decided to spill it in a post because I've just spent 14 hours herding people so I'm in no condition to construct a proper thread. Feel free to make one yourself, I'll try to contribute tomorrow, when I'm a bit more clear-headed.
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Re: What's wrong with people?

Postby Winterbrass » Sun Jan 10, 2010 10:06 pm

Chakravanti wrote:You're wrong. You cannot prevent alt abuse.

You actually can, very easily.
One character per account, for starters, among other "anti-zerging" measures that Nexus War had.

Chakravanti wrote:Actually stealth, hiding identity and impersonation is an intended part of the game. Also, You really don't want to get into a debate about judgment here. The point is that it exists and you can't change it.

No kidding - I was saying that there's really only one sane way to do it, and that's to force the player to either be stealthy (stealth, hiding identity, and impersonation? wat? stealth? wat?) if they're going to be a dickhead or force them to be outright with it. You can either be the silent, deadly type, or you can be the loud-mouthed braggart, but you can't be the silent, deadly type and the loudmouthed braggart.
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