dackT-E wrote:whats the highest Qtree farm possible?
i know its around 170?
but im not sure at all
in theory it depends on herba you can produce
herba depends on tree and hemp
so if you have ql 1000 hemp you can get ql 250+ tree
dackT-E wrote:whats the highest Qtree farm possible?
i know its around 170?
but im not sure at all
MagicManICT wrote:Depends on soil and clay you have available for tree pots. Figure soil and water at 90 and clay at about 120 (the highest reported value obtained by anyone that I've seen). Plant fibers (for herb tables) are effectively infinite in quality. While there's a max to the soil and water with the quality of pot being limited by the Q of trees (bone ash--charcoal quality), there is no limit to the table, which also adds to the quality equation. Therefore, there is no limit to the quality of trees.
Practical limits are, of course, something else. You have to get your tables up 8 points to raise the trees by an average of 1 (which, if you figure your lumber is at a fixed level, means 16 points in plant fibers). With higher and higher quality trees, you get better charcoal and can make better kilns and pots (bone ash needs to increase by 5 points to improve clay Q by 1 point, which is about a 7 point increase in tree Q if I'm figuring right). To raise your pots and kilns up in quality another point, you have to raise your trees by an ever increasing amount due to the geometric averaging of the tree and saw. (Of course, with better trees, you can always make a better saw, and if your trees surpass the quality of saw you can make, you can always just chop into blocks to maintain Q.)
The process will just be painfully slow.
ninja'd by aghmed, but I think I have a better answer.
lemondegrasse wrote:Do you have to have a pickaxe to mine out a cellar, or can you do it with a stone axe like you can regular mining?
Also, is the trap door entrance to the cellar passable, or does it block movement?
dackT-E wrote:i thought clayQ was capped Q90
MagicManICT wrote:dackT-E wrote:i thought clayQ was capped Q90
You can make any clay items requiring any clay out of bone clay, which has a formula based on bone ash (variable with no theoretical ceiling) and feldspar (capped at clay node quality). If I recall correctly, Dis had a bone clay kiln of about q115-120 by the end of w6.
Agasi wrote:It might be just bad luck but has it perhaps changed that the person who lights the smelter affects the chances of it becoming a metal bar and not when the miner had mined it? I'm talking about their personal beliefs nature/industry here.
dackT-E wrote:MagicManICT wrote:dackT-E wrote:i thought clayQ was capped Q90
You can make any clay items requiring any clay out of bone clay, which has a formula based on bone ash (variable with no theoretical ceiling) and feldspar (capped at clay node quality). If I recall correctly, Dis had a bone clay kiln of about q115-120 by the end of w6.
holy s***... i want one hader!
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