Please Ask Simple Questions Here

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Please Ask Simple Questions Here

Postby Dolby3d » Thu Sep 12, 2013 6:04 pm

MagicManICT wrote:
Dolby3d wrote:You're talking about feeding those 3 alts right? In noway i can get my str up past 40. Besides my mains intel is already like 30...
Also i would repair any walls i dont want to fall down. It costs nothing more than a few blocks of wood.


Two 10 str alts are enough to run a Ram and destroy a palisade; more is better, though. Building damage is the square root of your STR rounded down plus tool damage--1 for axe, 2 for pickaxe, 4 for sledgehammer, 20 for ram. 20 (ram) + 3 (first alt) + 3 (second alt) = 26, or enough to break the soak of a palisade. To note, breaking a wall section with a palisade (or via decay) causes ripple damage. It can be enough to break multiple wall sections when the one goes down unless everything surrounding it is fully repaired. I do realize that it is only 3 blocks to build a new section, but if you are offline and the wall decays, it can leave a hole people can get through temporarily.

For food, eat what was suggested above. You can get to the required 36 that way. Learn how FEP bonuses function and you can get well past 50 in any attribute (except PSY) with just farm foods and fish.

I didn't see anyone ask, but why not just adjust your palisade and claims to compensate for this error?


Okay so here's the real deal. I miscalculated the distance between a cliff and the tiles you can build stuff on and i was smart enough to test that stuff out while the palisade was already drying lol. It's because i read somewhere (wiki probably) that you need to be careful when placing palisade near cliffs as you may not be able to extend it into a direction (and you need at least 1 wall before you can place a cornerpost). So basically, unless the jump glitch can be still utilized theres no actual need to worry about people wandering inside my claim once a wallsection has been broken. And if you say that with 4 alts with each a 10ql axe should be enough to break down a wall section (and hopefully a few other with it), i think i can manage that. Thanks for the info
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Re: Please Ask Simple Questions Here

Postby bubba » Thu Sep 12, 2013 6:27 pm

And if you say that with 4 alts with each a 10ql axe should be enough to break down a wall section (and hopefully a few other with it), i think i can manage that. Thanks for the info


Tools like stone axes and pickaxes do not help while using a ram. But 2 alts with 10 strength will take down a palisade with a ram.
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Re: Please Ask Simple Questions Here

Postby mvgulik » Thu Sep 12, 2013 7:31 pm

NeoBasilisk wrote:Is there a way to remove stunted saplings?

Nope

And for that matter, why is there <strike>seemingly</strike> no way to remove saplings you've just planted?

Only Dev's know.

Plug: [Pull sapling] -> [(messy|wet) branch] -> dry with table/frame -> [branch] + small chance to turn into some (useful!) curiosity. :lol:
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Re: Please Ask Simple Questions Here

Postby Nogzio » Sat Sep 14, 2013 1:59 am

Does the fuel bug work with Finery Forges when making Wrought Iron?
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Re: Please Ask Simple Questions Here

Postby borka » Sat Sep 14, 2013 2:28 am

borka_fail wrote:no - you just need 2 coals anyway


Edit: jc is somewhat right - one coal fuel bug works with Finery Forge
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Re: Please Ask Simple Questions Here

Postby bmjclark » Sat Sep 14, 2013 2:32 am

The fuel bug works with everything.
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How do you remove arrows from a quiver?

Postby halorocks22 » Sat Sep 14, 2013 10:49 pm

Hello, I have some lower-quality arrows in my quiver that I would like to get rid of. Is it possible to take the arrows out of the quiver by any chance? (Other than shooting them out, of course.)
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Re: Please Ask Simple Questions Here

Postby borka » Sat Sep 14, 2013 10:51 pm

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Re: Please Ask Simple Questions Here

Postby Arcanist » Sun Sep 15, 2013 1:02 am

bmjclark wrote:The fuel bug works with everything.


Yep, even steel
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How can I tell the QL of buildings?

Postby Zinik » Sun Sep 15, 2013 7:48 am

As the question states, how can I tell the quality of buildings like the kiln, oven, and loom? Since the quality matters in the products they make, it would seem to make sense that we can see the qualities of them. I hold shift down over the buildings but don't get a quality, so am I missing something simple in how to see the qualities?
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