MagicManICT wrote:Dolby3d wrote:You're talking about feeding those 3 alts right? In noway i can get my str up past 40. Besides my mains intel is already like 30...
Also i would repair any walls i dont want to fall down. It costs nothing more than a few blocks of wood.
Two 10 str alts are enough to run a Ram and destroy a palisade; more is better, though. Building damage is the square root of your STR rounded down plus tool damage--1 for axe, 2 for pickaxe, 4 for sledgehammer, 20 for ram. 20 (ram) + 3 (first alt) + 3 (second alt) = 26, or enough to break the soak of a palisade. To note, breaking a wall section with a palisade (or via decay) causes ripple damage. It can be enough to break multiple wall sections when the one goes down unless everything surrounding it is fully repaired. I do realize that it is only 3 blocks to build a new section, but if you are offline and the wall decays, it can leave a hole people can get through temporarily.
For food, eat what was suggested above. You can get to the required 36 that way. Learn how FEP bonuses function and you can get well past 50 in any attribute (except PSY) with just farm foods and fish.
I didn't see anyone ask, but why not just adjust your palisade and claims to compensate for this error?
Okay so here's the real deal. I miscalculated the distance between a cliff and the tiles you can build stuff on and i was smart enough to test that stuff out while the palisade was already drying lol. It's because i read somewhere (wiki probably) that you need to be careful when placing palisade near cliffs as you may not be able to extend it into a direction (and you need at least 1 wall before you can place a cornerpost). So basically, unless the jump glitch can be still utilized theres no actual need to worry about people wandering inside my claim once a wallsection has been broken. And if you say that with 4 alts with each a 10ql axe should be enough to break down a wall section (and hopefully a few other with it), i think i can manage that. Thanks for the info