Chrisuhkola wrote:The wiki was no help, thanks anyway...
If the RoB String page was no help to you, you did not clicked on any of the links on that page.
... "String is not an actual object, but refers to ..." ...
Chrisuhkola wrote:The wiki was no help, thanks anyway...
StuffedBoar wrote:Guys, I've got a couple questions for you:
1. Does fodder quality softcap breeding parameters of animals as well or just their milk/meat/whatever output?
2. Does living as a hermit (botted hunger and lumberjacking) with moderate online (3h/day) leave any chance for a player to keep up with the Q race, and especially with the rat race on opening stages of the world?
3. What is the exact frequency of silver/gold nodes' occurrences (say, per supergrid)?
4. Could someone elaborate on cutlery decay chances (preferably with numbers)?
TeckXKnight wrote:StuffedBoar wrote:4. Could someone elaborate on cutlery decay chances (preferably with numbers)?
4. Gosh, I wrote a lot on this a long time ago but it's hard to recall it with precise depth. Stronger materials degrade slower, such as iron and steel cutlery. Wood and bone degrade the fastest, rapidly losing quality with just a few uses. The rate at which they decay is a function of their current quality versus a set number, so higher quality cutlery will degrade faster than lower quality cutlery.
TeckXKnight wrote:1. Breeding quality can be permanently lowered by fodder quality, so it does cap it.
2. Depends. The real issue with the quality race is that the things that matter are resources you don't have access to. If you can trade for quality clay, water, and bricks, that'll get you higher up significantly faster than trying to just bot farming and food. Buy and sell curios whenever you can as well.
3. It's hard to say. I think in w3 we had maybe 1 gold node per 5 supergrids but I may just not have known about all of the nodes out there. Silver is probably twice as common. Now that there are layers and gold nodes occur at depth 2-5 it's even more difficult to guess at.
4. Gosh, I wrote a lot on this a long time ago but it's hard to recall it with precise depth. Stronger materials degrade slower, such as iron and steel cutlery. Wood and bone degrade the fastest, rapidly losing quality with just a few uses. The rate at which they decay is a function of their current quality versus a set number, so higher quality cutlery will degrade faster than lower quality cutlery.
loftar wrote:The tears in this thread are so delicious
Prowny wrote:How can a lawspeaker destroy someone else's heart fire inside the village claim?
Jalpha wrote:I believe in my interpretation of things.
Prowny wrote:How can a lawspeaker destroy someone else's heart fire inside the village claim?
NOOBY93 wrote:Prowny wrote:How can a lawspeaker destroy someone else's heart fire inside the village claim?
1. Adventure->criminal acts
2. Adventure->destroy
3. Click on the target hearth fire
Warning: Beware of leaving a scent
If the lawspeaker is at the same time claim owner, ignore step 1 and warning
ramones wrote:Prowny wrote:How can a lawspeaker destroy someone else's heart fire inside the village claim?
Does it need to be LS? cause you can just setup claim over HF with any character and destroy it.
loftar wrote:The tears in this thread are so delicious
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